From 13fb172a00f1effccd5b386cb28ef1656db1bd96 Mon Sep 17 00:00:00 2001 From: lzr <1838979562@qq.com> Date: Fri, 9 Feb 2024 11:37:08 +0800 Subject: [PATCH] =?UTF-8?q?=E8=96=87=E8=96=87=E5=AE=89=E4=BA=94=E6=9C=88?= =?UTF-8?q?=E6=95=B0=E5=80=BC=E5=89=8A=E5=BC=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- data/MapInfos.json | 2 +- data/Skills.json | 30 +++++++++++++++--------------- data/System.json | 2 +- 3 files changed, 17 insertions(+), 17 deletions(-) diff --git a/data/MapInfos.json b/data/MapInfos.json index fe8163e..7428e63 100644 --- a/data/MapInfos.json +++ b/data/MapInfos.json @@ -74,7 +74,7 @@ null, {"id":72,"expanded":false,"name":"次元间隙","order":80,"parentId":1,"scrollX":2467.6363636363635,"scrollY":1368}, {"id":73,"expanded":true,"name":"王八坨子","order":73,"parentId":20,"scrollX":1081.3333333333333,"scrollY":807.3333333333334}, {"id":74,"expanded":false,"name":"蘑菇密林","order":81,"parentId":1,"scrollX":2002.8,"scrollY":1968}, -{"id":75,"expanded":false,"name":"豆豆主星D-I","order":45,"parentId":34,"scrollX":1081.3333333333333,"scrollY":638}, +{"id":75,"expanded":false,"name":"豆豆主星D-I","order":45,"parentId":34,"scrollX":1081.3333333333333,"scrollY":627.3333333333334}, {"id":76,"expanded":true,"name":"异次元","order":75,"parentId":31,"scrollX":1081.3333333333333,"scrollY":807.3333333333334}, {"id":77,"expanded":false,"name":"异次元","order":76,"parentId":76,"scrollX":2485.090909090909,"scrollY":1368}, {"id":78,"expanded":false,"name":"王八坨子(鸡神彩蛋)","order":74,"parentId":73,"scrollX":2485.090909090909,"scrollY":1368}, diff --git a/data/Skills.json b/data/Skills.json index d44a784..af809dc 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -49,21 +49,21 @@ null, {"id":47,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的30%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚II","note":"\n\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":48,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动技能,将溢出治疗效果的40%转化为\\c[17]护盾\\c[0],这一技能也遵循\n\\c[18]生命凝聚\\c[0]系列被动的覆盖规则(见资料库)","effects":[],"hitType":0,"iconIndex":162,"message1":"","message2":"","mpCost":0,"name":"生命凝聚III","note":"\n\n\n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":49,"animationId":96,"damage":{"critical":true,"elementId":9,"formula":"160 + 7/2*a.level + 9/10*a.mat","type":1,"variance":5},"description":"薇薇安从邪念体获取的技能,造成160+3.5*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]暗\\c[0]属性\\c[27]魔法伤害\\c[0]\n对敌方\\c[17]护盾\\c[0]额外造成等量伤害,并附加30层\\it[102]","effects":[],"hitType":2,"iconIndex":18,"message1":"施放了%1!","message2":"","mpCost":15,"name":"凋零一指","note":"\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n\n\n\n target.loseBarrier(value);\n\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击I","note":"\n\n\n\n\n this._bsaffective = 0.2;\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n}\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击II","note":"\n\n\n\n\n\n\n this._bsaffective = 0.2;\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n}\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 7/10*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击III","note":"\n\n\n\n this._bsaffective = 0.2;\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n}\n\n\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":50,"animationId":22,"damage":{"critical":false,"elementId":6,"formula":"90 + 2*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成90+2*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击I","note":"\n\n\n\n\n this._bsaffective = 0.2;\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(50,+3);\n }\n}\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":51,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"130 + 2.5*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成130+2.5*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击II","note":"\n\n\n\n\n\n\n this._bsaffective = 0.2;\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(51,+3);\n }\n}\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":10,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":52,"animationId":65,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 3/5*a.mat","type":1,"variance":1},"description":"薇薇安电击所有敌人造成140+3*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],\n每多一个敌人增加20%MP消耗,最多翻倍;累计使用两次后会冷却两回合","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":0,"name":"电击III","note":"\n\n\n\n this._bsaffective = 0.2;\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._eletimes = user._eletimes || 0;\n user._eletimes += 1;\n if(user._eletimes >= 2){\n user._eletimes = 0;\n user.addCooldown(52,+3);\n }\n}\n\n\n\n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":53,"animationId":68,"damage":{"critical":false,"elementId":6,"formula":"170 + 3*a.level + 9/10*a.mat","type":1,"variance":1},"description":"\\c[18]\\it[20]\\c[0]后的薇薇安用蝙蝠群形成两个电极电击全体敌人。\n造成140+3*\\c[17]Lv\\c[0]+0.9\\c[27]ap\\c[0] 点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0],使用技能解除\\c[18]\\it[20]\\c[0]状态","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":9,"message1":"施放了%1!","message2":"","mpCost":18,"name":"闪电风暴","note":"\n user.addState(231);\n\n\n user.removeState(231);\n user.removeState(20);\n\n\n\n this._bsaffective = 0.1;\n\n\n\n\n\n\n\n\n \n if (user.isStateAffected(20)) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n cost += 10;\n var amount = $gameTroop.aliveMembers().length;\n cost += Math.min(10, (amount - 1)*2);\n\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":54,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[117])","effects":[{"code":21,"dataId":117,"value1":1,"value2":0}],"hitType":0,"iconIndex":381,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速I","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":55,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"大幅提升速度的强大技能(\\it[118])","effects":[{"code":21,"dataId":118,"value1":1,"value2":0}],"hitType":0,"iconIndex":382,"message1":"施放了%1!","message2":"","mpCost":20,"name":"神速II","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, {"id":56,"animationId":26,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":2,"name":"寒冻黑雾I","note":"\n\n\n\n\n<技能类型:技能>\n\n\n\n\n\nif(target.isActor() === user.isActor()){\n target.addState(169);\n }\n else{\n var random =Math.random()*10;\n if(random <= 6){\n target.addState(61);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":57,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"寒冻黑雾II","note":"\n\n\n\n\n\n<技能类型:技能>\n\n\n\n\n\nif(target.isActor() === user.isActor()){\n target.addState(170);\n }\n else{\n var random =Math.random()*10;\n if(random <= 7.5){\n target.addState(61);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":58,"animationId":26,"damage":{"critical":false,"elementId":7,"formula":"100+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":0,"variance":5},"description":"薇薇安释放寒风影响敌人行动,有几率将敌人\\it[61],\n同时释放迷雾遮蔽所有队友行踪","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"寒冻黑雾III","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n\nif(target.isActor() === user.isActor()){\n target.addState(171);\n }\n else{\n var random =Math.random()*10;\n if(random <= 9){\n target.addState(61);}\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":9}, -{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成140+2*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n}\n\n\n\nvalue = 140;\nvalue += user.mat*4/5;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成210+2.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(60,+3);\n }\n}\n\n\n\nvalue = 210;\nvalue += user.mat*4/5;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成280+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(61,+3);\n }\n}\n\n\n\nvalue = 280;\nvalue += user.mat*4/5;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+5%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+6%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+7%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成140+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n}\n\n\n\nvalue = 140;\nvalue += user.mat*7/10;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成210+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(60,+3);\n }\n}\n\n\n\nvalue = 210;\nvalue += user.mat*7/10;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成280+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); \n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(61,+3);\n }\n}\n\n\n\nvalue = 280;\nvalue += user.mat*7/10;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":5,"tpGain":0}, +{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+4%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp/25 + 150;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+5%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp/20 + 200;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+6%\\c[18]Mhp\\c[0]+0.5\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat/2 + user.mhp*6/100 + 250;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":65,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":66,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, @@ -74,12 +74,12 @@ null, {"id":72,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的治疗技能,恢复160+0.75\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":8,"name":"治疗","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"五月的治疗技能,恢复240+0.75\\c[27]ap\\c[0]+25%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":16,"name":"水流之激","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"320 + a.mat*3/4 + (b.mhp - b.hp)*3/10","type":3,"variance":5},"description":"五月的治疗技能,恢复320+0.75\\c[27]ap\\c[0]+30%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"生命之泉","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"120 + a.mat*65/100 + (b.mhp - b.hp)*16/100","type":3,"variance":5},"description":"五月的群体治疗技能,恢复120+0.65\\c[27]ap\\c[0]+16%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":14,"name":"回复","note":"\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的群体治疗技能,恢复160+0.65\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":28,"name":"治愈之环","note":"\n<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"200 + a.mat*65/100 + (b.mhp - b.hp)*24/100","type":3,"variance":5},"description":"五月的群体治疗技能,恢复200+0.65\\c[27]ap\\c[0]+24%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":42,"name":"生命浪涌","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*7/10 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的治疗技能,恢复160+0.7\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":8,"name":"治疗","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*7/10 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"五月的治疗技能,恢复240+0.7\\c[27]ap\\c[0]+25%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":16,"name":"水流之激","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"320 + a.mat*7/10 + (b.mhp - b.hp)*3/10","type":3,"variance":5},"description":"五月的治疗技能,恢复320+0.7\\c[27]ap\\c[0]+30%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"生命之泉","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"80 + a.mat*60/100 + (b.mhp - b.hp)*16/100","type":3,"variance":5},"description":"五月的群体治疗技能,恢复80+0.6\\c[27]ap\\c[0]+16%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":14,"name":"回复","note":"\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"140 + a.mat*60/100 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的群体治疗技能,恢复140+0.6\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":28,"name":"治愈之环","note":"\n<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"200 + a.mat*60/100 + (b.mhp - b.hp)*24/100","type":3,"variance":5},"description":"五月的群体治疗技能,恢复200+0.6\\c[27]ap\\c[0]+24%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":42,"name":"生命浪涌","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, {"id":81,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"120 + a.mat*65/100 + b.mhp*12/100","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n120+0.65\\c[27]ap\\c[0]+12%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],但\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"复苏I","note":"\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":82,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + b.mhp*16/100","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n160+0.65\\c[27]ap\\c[0]+16%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],但\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":20,"name":"复苏II","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":83,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"200 + a.mat*65/100 + b.mhp/5","type":3,"variance":5},"description":"帮助所有\\c[18]\\it[1]\\c[0]的队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n200+0.65\\c[27]ap\\c[0]+20%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],且队友会\\c[17]\\it[199]\\c[0]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"唤魂潮声","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, diff --git a/data/System.json b/data/System.json index 0341743..b48cef2 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":75,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1,2],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":65,"startX":18,"startY":31,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","诺兰缺乏模块退队","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","固定穿透","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"暴击!","criticalToEnemy":"暴击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得经费 %1!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":9,"equips":[20,0,0,0,0],"level":15},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","侦查-攻击力记录","侦查-魔法攻击记录","侦查-防御力记录","侦查-魔法防御记录","侦查-固定穿透记录","侦查-比例穿透记录","侦查-敏捷记录","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":17273476,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file +{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":75,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1,2],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":65,"startX":18,"startY":31,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","诺兰缺乏模块退队","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","固定穿透","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"暴击!","criticalToEnemy":"暴击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得经费 %1!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":9,"equips":[20,0,0,0,0],"level":15},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","侦查-攻击力记录","侦查-魔法攻击记录","侦查-防御力记录","侦查-魔法防御记录","侦查-固定穿透记录","侦查-比例穿透记录","侦查-敏捷记录","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":38694418,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file