diff --git a/Readme.md b/Readme.md index b309ee4..33af48a 100644 --- a/Readme.md +++ b/Readme.md @@ -22,6 +22,7 @@ ## 更新记录 +- **2024/1/27**;**乐子人**;改南宫五月、南宫三八、伊扎克斯数值,修复莉莉三段普攻寻敌异常的问题; - **2024/1/22**;**乐子人**;初步改数值;1.23 接着改数值;1.25 改薇薇安数值; - **2024/1/20**;**枪兵**;一点点剧情,草原地图; - **2024/1/20**;**乐子人**;写入天赋,微调数值;1.21, 0点再次写入天赋; 1.21 13点再次写入天赋;1.21 17点再次写入天赋; diff --git a/data/Actors.json b/data/Actors.json index a5701dd..1224006 100644 --- a/data/Actors.json +++ b/data/Actors.json @@ -1,6 +1,6 @@ [ null, -{"id":1,"battlerName":"","characterIndex":0,"characterName":"郝仁行走图改","classId":1,"equips":[6,0,0,0,0],"faceIndex":0,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1},{"code":14,"dataId":63,"value":1}],"initialLevel":1,"maxLevel":15,"name":"郝仁","nickname":"","note":"\n\n\n","profile":"似乎是个平平无奇的普通人"}, +{"id":1,"battlerName":"","characterIndex":0,"characterName":"郝仁行走图改","classId":1,"equips":[6,0,0,0,0],"faceIndex":0,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1},{"code":14,"dataId":63,"value":1},{"code":43,"dataId":97,"value":1}],"initialLevel":1,"maxLevel":15,"name":"郝仁","nickname":"","note":"\n\n\n","profile":"似乎是个平平无奇的普通人"}, {"id":2,"battlerName":"","characterIndex":0,"characterName":"vva","classId":2,"equips":[0,0,0,0,0],"faceIndex":1,"faceName":"主角团","traits":[{"code":14,"dataId":34,"value":1}],"initialLevel":1,"maxLevel":15,"name":"薇薇安","nickname":"","note":"\n\n\n","profile":"最古血族、最穷血族、估计也是厨艺最好的血族(PS:\n她的血魔法血量消耗和效果都会随着血量下降而下降)"}, {"id":3,"battlerName":"","characterIndex":0,"characterName":"五月","classId":8,"equips":[0,0,0,0,0],"faceIndex":2,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"南宫五月","nickname":"","note":"\n\n\n","profile":"陆生海妖,亲爸是个猎魔人,\n原本是不会任何攻击法术的"}, {"id":4,"battlerName":"","characterIndex":2,"characterName":"People1","classId":5,"equips":[0,0,0,0,0],"faceIndex":3,"faceName":"主角团","traits":[],"initialLevel":1,"maxLevel":15,"name":"南宫三八","nickname":"","note":"\n\n\n","profile":"亲妈是个海妖的半吊子猎魔人,只能选择精进符卡技艺"}, diff --git a/data/Skills.json b/data/Skills.json index c9c54a6..c30a89f 100644 --- a/data/Skills.json +++ b/data/Skills.json @@ -7,9 +7,9 @@ null, {"id":5,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人发出挑衅,强制将敌人所有物理攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":161,"value1":1,"value2":0}],"hitType":0,"iconIndex":292,"message1":"使用了%1!","message2":"","mpCost":0,"name":"挑衅","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":6,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"嘲讽敌人,强制将敌人所有物理和法术攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":162,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"使用了%1!","message2":"","mpCost":5,"name":"嘲讽","note":"\n\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, {"id":7,"animationId":34,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"向敌人宣战,强制将敌人所有攻击目标改为自身\n并提升10%敏捷,但少数技能会无视这一效果","effects":[{"code":21,"dataId":163,"value1":1,"value2":0}],"hitType":0,"iconIndex":293,"message1":"向敌人宣战!","message2":"","mpCost":10,"name":"宣战","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, -{"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + 2*a.level + 80","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 80+2*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的三连击","note":"\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*5/2 + 98","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 98+2.5*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"加强的三连击","note":"\n\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*9/10 + a.level*3 + 116","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 116+3*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熟练的三连击","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":2}, +{"id":8,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 2*a.level + 80","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 80+2*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"朴实的三连击","note":"\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":9,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + a.level*5/2 + 98","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 98+2.5*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"加强的三连击","note":"\n\n\n\n<技能类型:类普攻>\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":10,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + a.level*3 + 116","type":1,"variance":10},"description":"\\c[18]<类普攻>\\c[0] 随机攻击三个敌人\n每次造成 116+3*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"熟练的三连击","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.6;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":2}, {"id":11,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续两回合\n(获得\\it[153])","effects":[{"code":21,"dataId":178,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护I","note":"\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0}, {"id":12,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续三回合\n(获得\\it[178])","effects":[{"code":21,"dataId":179,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护II","note":"\n\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0}, {"id":13,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"持续替血量最少的队友抵挡攻击持续四回合\n(获得\\it[179])","effects":[{"code":21,"dataId":180,"value1":1,"value2":0}],"hitType":0,"iconIndex":130,"message1":"准备掩护队友!","message2":"","mpCost":0,"name":"掩护III","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, @@ -35,9 +35,9 @@ null, {"id":33,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"薇薇安的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":34,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大,敌人也会被削弱,但使用技能有一定代价","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"\n\n\n\n\n<技能类型:技能>\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":0}, {"id":35,"animationId":123,"damage":{"critical":false,"elementId":17,"formula":"b.hp/10","type":1,"variance":0},"description":"\\c[9]<群体削弱>\\c[0]薇薇安独有的强大技能,召唤一轮诡异红月,\n红月下薇薇安会变得极其强大,敌人也会被削弱,寻回力量后使用技能代价较小","effects":[{"code":44,"dataId":4,"value1":1,"value2":0},{"code":21,"dataId":35,"value1":1,"value2":0}],"hitType":0,"iconIndex":341,"message1":"召唤了红月!","message2":"","mpCost":0,"name":"召唤红月","note":"\n\n\n\n<技能类型:技能>\n\n\nthis. _bpt = 1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":4,"successRate":100,"tpCost":100,"tpGain":5}, -{"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"120 + 3*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成120+3*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪I","note":"\n\n\n<技能类型:类普攻>\n\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n\n\n user.removeState(228);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, -{"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"180 + 7/2*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成180+3.5*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n\n\n user.removeState(229);\n\n\n\n this._bsaffective = 0.5;\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, -{"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"240 + 4*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成240+4*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪III","note":"\n\n<技能类型:类普攻>\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n this._bsaffective = 0.5;\n\n\n\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":36,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"120 + 3*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成120+3*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪I","note":"\n\n\n<技能类型:类普攻>\n\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(228);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(36,+3);\n }\n\n\n user.removeState(228);\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":37,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"180 + 7/2*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成180+3.5*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪II","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(229);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(37,+3);\n }\n\n\n user.removeState(229);\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":38,"animationId":15,"damage":{"critical":true,"elementId":16,"formula":"240 + 4*a.level + 7/10*a.mat + a.atk*3/10","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 用血魔法凝聚的长枪,HP比例低于20%时禁用\n造成240+4*\\c[17]Lv\\c[0]+0.3\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],累计使用三次后冷却2回合","effects":[],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":0,"name":"血色长枪III","note":"\n\n<技能类型:类普攻>\n\n\n\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n user.addState(230);\n user._speartimes = user._speartimes || 0;\n user._speartimes += 1;\n if(user._speartimes >= 3){\n user._speartimes = 0;\n user.addCooldown(38,+3);\n }\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(30) ||\n user.isStateAffected(31) ) {\n visible = false;\n } else {\n visible = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":-2,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":39,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"90 + 3*a.level + 4/5*a.mat","type":5,"variance":5},"description":"吸取敌人生命,造成90+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],\n并恢复等量HP,有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.1,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取I","note":"\n\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, {"id":40,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"160 + 7/2*a.level + 4/5*a.mat","type":5,"variance":5},"description":"吸取敌人生命,造成160+3.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],\n并恢复等量HP,有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取II","note":"\n\n\n\n\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, {"id":41,"animationId":49,"damage":{"critical":true,"elementId":16,"formula":"240 + 4*a.level + 4/5*a.mat","type":5,"variance":5},"description":"吸取敌人生命,造成240+4*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[18]生命\\c[0]属性\\c[27]魔法伤害\\c[0],\n并恢复等量HP,有几率附加\\it[94],但装备的吸血效果对该技能无效。","effects":[{"code":21,"dataId":94,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":71,"message1":"使用了%1!","message2":"","mpCost":0,"name":"生命吸取III","note":"\n this._bsaffective = 0;\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":5}, @@ -61,9 +61,9 @@ null, {"id":59,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成140+2*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":6,"name":"冰刺I","note":"<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 140;\nvalue += user.mat*4/5;\nvalue += user.level*2;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":60,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成210+2.5*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":12,"name":"冰刺II","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 210;\nvalue += user.mat*4/5;\nvalue += user.level*2.5;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":61,"animationId":0,"damage":{"critical":false,"elementId":7,"formula":"","type":1,"variance":5},"description":"薇薇安的冰系攻击魔法,造成280+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]冰\\c[0]属性\\c[27]魔法伤害\\c[0]\n并对相邻两个敌人造成1/3的溅射伤害,累计三次后进入2回合冷却","effects":[],"hitType":2,"iconIndex":65,"message1":"施放了%1!","message2":"","mpCost":18,"name":"冰刺III","note":"<技能类型:技能>\n\n\n\n\n\n\n this._bsaffective = 0.5;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n\n\n\n user._icetimes = user._icetimes || 0;\n user._icetimes += 1;\n if(user._icetimes >= 3){\n user._icetimes = 0;\n user.addCooldown(59,+3);\n }\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n target.startAnimation(15); }\n\n\n\nvalue = 280;\nvalue += user.mat*4/5;\nvalue += user.level*3;\nvalue = Math.floor(value/3);\nvalue *= this._times == 1?3: 1;\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+5%\\c[18]Mhp\\c[0]+0.7\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.7 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+6%\\c[18]Mhp\\c[0]+0.7\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.7 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+7%\\c[18]Mhp\\c[0]+0.7\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.7 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":62,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复150+5%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈I","note":"\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(62,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp/20 + 150;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":63,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复200+6%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈II","note":"\n\n\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(63,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*3/50 + 200;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":64,"animationId":109,"damage":{"critical":false,"elementId":15,"formula":"","type":3,"variance":5},"description":"薇薇安用自己的血液转化为生命力治愈队友,恢复250+7%\\c[18]Mhp\\c[0]+0.6\\c[27]ap\\c[0] 点 HP\n存在\\c[18]\\it[1]\\c[0]的队友时,随机复苏其中一个,但技能的消耗和冷却翻倍","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0}],"hitType":0,"iconIndex":231,"message1":"施放了%1!","message2":"","mpCost":0,"name":"鲜血治愈III","note":"\n\n\n\n\n\ncost += user.mhp/20;\nvar members = $gameParty.deadMembers();\nif (members) { cost += user.mhp/20; }\n\n\n<技能类型:技能>\n\n \n if (user.hp/user.mhp >= 0.2) {\n value = true;\n } else {\n value = false;\n }\n \n\n\n if(target.isStateAffected(1)){\n user.addCooldown(64,+2);\n target.removeState(1);\n target.gainHp(1);\n }\n\n\n\nif(user == target){\n value = user.mhp/20;\n value = Math.floor(value);\n}\nelse{\n value = user.mat*0.6 + user.mhp*7/100 + 250;\n value = Math.floor(value);\n}\n\n\n\ntargets.push(target);\nvar members = $gameParty.deadMembers();\nif (members) {\n var member = members[Math.floor(Math.random()*members.length)];\n targets.push(member);\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":65,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":66,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":67,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, @@ -74,29 +74,29 @@ null, {"id":72,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":73,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":74,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫五月的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)*3/10+a.mat*2*(1+a.level/99)","type":3,"variance":5},"description":"五月的治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":8,"name":"治疗","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/5+a.mat*5/2*(1+a.level/99)","type":3,"variance":5},"description":"五月的治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":16,"name":"水流之激","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/20+(b.mhp-b.hp)/4+a.mat*3*(1+a.level/99)","type":3,"variance":5},"description":"最高级单体治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"生命之泉","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/10+a.mat*3/2*(1+a.level/130)","type":3,"variance":5},"description":"五月的群体治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":14,"name":"回复","note":"\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/8+a.mat*2*(1+a.level/130)","type":3,"variance":5},"description":"五月的群体治疗技能,治疗量随损失HP数值增加,\n可以解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":28,"name":"治愈之环","note":"\n<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/6+a.mat*5/2*(1+a.level/130)","type":3,"variance":5},"description":"最高级群体治疗技能,治疗量随损失HP数值增加,可以解除\n\\it[255]和\\it[69]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":42,"name":"生命浪涌","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":81,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/5+a.mat*2*(1+a.level/99)","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],\n但队友会\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"复苏I","note":"\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":82,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)/4+a.mat*5/2*(1+a.level/99)","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],\n队友\\it[94]时间变短","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":20,"name":"复苏II","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":83,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"b.mhp/32+(b.mhp-b.hp)*2/5+a.mat*3*(1+a.level/99)","type":3,"variance":5},"description":"最高级复苏技能,帮助所有倒下的队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],\n队友不会\\it[94],还会获得\\it[199]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"唤魂潮声","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":75,"animationId":40,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的治疗技能,恢复160+0.75\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":8,"name":"治疗","note":"\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":76,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/4","type":3,"variance":5},"description":"五月的治疗技能,恢复240+0.75\\c[27]ap\\c[0]+25%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"施放了%1!","message2":"","mpCost":16,"name":"水流之激","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":77,"animationId":41,"damage":{"critical":false,"elementId":15,"formula":"320 + a.mat*3/4 + (b.mhp - b.hp)*3/10","type":3,"variance":5},"description":"五月的治疗技能,恢复320+0.75\\c[27]ap\\c[0]+30%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0}],"hitType":0,"iconIndex":67,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"生命之泉","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":78,"animationId":37,"damage":{"critical":false,"elementId":15,"formula":"120 + a.mat*65/100 + (b.mhp - b.hp)*16/100","type":3,"variance":5},"description":"五月的群体治疗技能,恢复120+0.65\\c[27]ap\\c[0]+16%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":0.5,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":14,"name":"回复","note":"\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":79,"animationId":38,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + (b.mhp - b.hp)/5","type":3,"variance":5},"description":"五月的群体治疗技能,恢复160+0.65\\c[27]ap\\c[0]+20%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":0.5,"value2":0},{"code":22,"dataId":100,"value1":0.5,"value2":0},{"code":22,"dataId":101,"value1":0.1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":28,"name":"治愈之环","note":"\n<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":80,"animationId":39,"damage":{"critical":false,"elementId":15,"formula":"200 + a.mat*65/100 + (b.mhp - b.hp)*24/100","type":3,"variance":5},"description":"五月的群体治疗技能,恢复200+0.65\\c[27]ap\\c[0]+24%\\c[18]目标损失HP\\c[0] 点\\c[18]HP\\c[0]\n解除\\it[255]","effects":[{"code":22,"dataId":97,"value1":1,"value2":0},{"code":22,"dataId":98,"value1":1,"value2":0},{"code":22,"dataId":99,"value1":1,"value2":0},{"code":22,"dataId":100,"value1":1,"value2":0},{"code":22,"dataId":101,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0}],"hitType":0,"iconIndex":164,"message1":"吟唱了%1!","message2":"","mpCost":42,"name":"生命浪涌","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, +{"id":81,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"120 + a.mat*65/100 + b.mhp*12/100","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n120+0.65\\c[27]ap\\c[0]+12%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],但\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":94,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"复苏I","note":"\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":82,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"160 + a.mat*65/100 + b.mhp*16/100","type":3,"variance":5},"description":"帮助队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n160+0.65\\c[27]ap\\c[0]+16%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],但\\it[94]一段时间","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":20,"name":"复苏II","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":9,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":83,"animationId":42,"damage":{"critical":false,"elementId":15,"formula":"200 + a.mat*65/100 + b.mhp/5","type":3,"variance":5},"description":"帮助所有\\c[18]\\it[1]\\c[0]的队友恢复战斗力,解除\\c[18]\\it[1]\\c[0],并恢复\n200+0.65\\c[27]ap\\c[0]+20%\\c[18]目标HP上限\\c[0] 点\\c[18]HP\\c[0],且队友会\\c[17]\\it[199]\\c[0]","effects":[{"code":22,"dataId":1,"value1":1,"value2":0},{"code":21,"dataId":199,"value1":1,"value2":0}],"hitType":0,"iconIndex":221,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"唤魂潮声","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":10,"speed":-20,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":84,"animationId":40,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\n\\it[60]、\\it[64]、\\it[62]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":7,"name":"驱散","note":"\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":85,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":89,"message1":"施放了%1!","message2":"","mpCost":14,"name":"清净","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":86,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\n\\it[61]、\\it[60]、\\it[58]、\\it[64]、\\it[62]、\\it[93]、\\it[90]","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":87,"message1":"施放了%1!","message2":"","mpCost":21,"name":"康复","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":8}, -{"id":87,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法,50%几率附加\\it[54]","effects":[{"code":21,"dataId":54,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":9,"name":"水箭I","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":88,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法,附加\\it[54]","effects":[{"code":21,"dataId":54,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":18,"name":"水箭II","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":89,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"1+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法,附加\\it[55]","effects":[{"code":21,"dataId":55,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":27,"name":"水箭III","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":87,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"70 + 2 *a.level + a.mat*45/100","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法,造成两次70+2*\\c[17]Lv\\c[0]+0.45\\c[27]ap\\c[0] 点\n\\c[9]水\\c[0]属性\\c[27]魔法伤害\\c[0],并附加\\it[52]","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":9,"name":"水箭I","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":88,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"120 + 5/2 *a.level + a.mat*45/100","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法,造成两次120 + 2.5*\\c[17]Lv\\c[0]+0.45\\c[27]ap\\c[0] 点\n\\c[9]水\\c[0]属性\\c[27]魔法伤害\\c[0],并附加\\it[52]","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":18,"name":"水箭II","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":89,"animationId":217,"damage":{"critical":false,"elementId":4,"formula":"180 + 3 *a.level + a.mat*45/100","type":1,"variance":5},"description":"五月通过魔法书学会的攻击魔法,造成两次180 + 3*\\c[17]Lv\\c[0]+0.45\\c[27]ap\\c[0] 点\n\\c[9]水\\c[0]属性\\c[27]魔法伤害\\c[0],并附加\\it[54]","effects":[{"code":21,"dataId":52,"value1":1,"value2":0}],"hitType":2,"iconIndex":78,"message1":"施放了%1!","message2":"","mpCost":27,"name":"水箭III","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":90,"animationId":250,"damage":{"critical":false,"elementId":15,"formula":"b.mhp-b.hp","type":3,"variance":0},"description":"解除\\it[248]、\\it[69]、\\it[96]、\\it[74]、\\it[59]、\\it[57]、\\it[61]、\n\\it[60]、\\it[58]、\\it[64]、\\it[62]、\\it[93]、\\it[90]并回满HP","effects":[{"code":22,"dataId":66,"value1":1,"value2":0},{"code":22,"dataId":67,"value1":1,"value2":0},{"code":22,"dataId":68,"value1":1,"value2":0},{"code":22,"dataId":69,"value1":1,"value2":0},{"code":22,"dataId":96,"value1":1,"value2":0},{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":64,"value1":1,"value2":0},{"code":22,"dataId":62,"value1":1,"value2":0},{"code":22,"dataId":93,"value1":1,"value2":0},{"code":22,"dataId":90,"value1":1,"value2":0}],"hitType":0,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":30,"name":"海洋赞歌","note":"<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":-21,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":10}, {"id":91,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":92,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":20,"name":"水雾结界I","note":"\n\nvalue = 200+user.mat*10;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":30,"name":"水雾结界II","note":"\n\nvalue = 800+user.mat*15;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"水雾结界技能的最终形态,\n制造一层水元素护盾保护全体队友","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":40,"name":"深海庇护","note":"\nvalue = 1400+user.mat*20;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":92,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,给予队友 200 + 2.0\\c[27]ap\\c[0] 点\\c[17]护盾\\c[0]\n持续\\c[17]5\\c[0]回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":20,"name":"水雾结界I","note":"\n\nvalue = 200+user.mat*2;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":93,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,给予队友 500 + 2.5\\c[27]ap\\c[0] 点\\c[17]护盾\\c[0]\n持续\\c[17]6\\c[0]回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":30,"name":"水雾结界II","note":"\n\nvalue = 500+user.mat*5/2;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":94,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"1","type":0,"variance":0},"description":"海妖的群体防护技能,给予队友 800 + 3.0\\c[27]ap\\c[0] 点\\c[17]护盾\\c[0]\n持续\\c[17]7\\c[0]回合","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":165,"message1":"施放了%1!","message2":"","mpCost":40,"name":"深海庇护","note":"\nvalue = 800+user.mat*3;\nvalue = Math.floor(value);\n\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":95,"animationId":32,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"五月哼唱的无名海妖歌曲,有催眠效果(附加\\it[60])","effects":[{"code":21,"dataId":60,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":80,"message1":"哼唱了%1!","message2":"","mpCost":5,"name":"海的安眠曲","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, -{"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+6/5)*(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦,概率附加\\it[60]和\\it[90]并叠加\\it[90]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"\n\n\n\nthis. _bpt = 0.4;\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, -{"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"1+(a.level/99+7/5)*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"<群体削弱>解析阿曼妮西斯神术而仿制的类神术,催眠敌人\n并制造噩梦,必定附加\\it[60]和叠加\\it[80],概率附加\\it[90]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"永夜安魂曲","note":"<技能类型:技能>\n\n\n\nthis. _bpt = 0.4;\n\n\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, +{"id":96,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"180 + 2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"模仿阿曼妮西斯开发的类神术,催眠敌人并制造噩梦,概率附加\\it[60]和\n\\it[90],并叠加\\it[250],同时造成180+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":60,"value1":0.9,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"黄昏安魂曲","note":"\n\n\n\nthis. _bpt = 0.4;\n\n\n<技能类型:技能>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, +{"id":97,"animationId":32,"damage":{"critical":false,"elementId":10,"formula":"240 + 3*a.level + 4/5*a.mat","type":1,"variance":5},"description":"模仿阿曼妮西斯开发的类神术,催眠敌人并制造噩梦,概率附加\\it[60]和\n\\it[90],并叠加\\it[250],同时造成240+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":60,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":80,"message1":"吟唱了%1!","message2":"","mpCost":10,"name":"永夜安魂曲","note":"<技能类型:技能>\n\n\n\nthis. _bpt = 0.4;\n\n\n\n\n\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":10,"tpGain":0}, {"id":98,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"海妖将自己的身体化作活水获得\\it[7],以解除并抵御\\it[54]、\n\\it[55]、\\it[56]、\\it[59]、\\it[58],化为活水后还可以免疫\\it[57]","effects":[{"code":21,"dataId":7,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0}],"hitType":0,"iconIndex":333,"message1":"使用了%1!","message2":"","mpCost":0,"name":"水无定形","note":"\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":30,"tpGain":0}, {"id":99,"animationId":43,"damage":{"critical":false,"elementId":15,"formula":"b.hp*3/100","type":0,"variance":20},"description":"五月暂时休息,恢复10点TP,并释放一点点水雾,\n恢复队友少量生命","effects":[{"code":11,"dataId":0,"value1":0.03,"value2":0}],"hitType":0,"iconIndex":84,"message1":"使用了%1!","message2":"","mpCost":0,"name":"水雾缓释","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, {"id":100,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放海边晚风般令人安宁的气息\n解除全队的一级和二级的\\it[249]、\\it[250]","effects":[{"code":22,"dataId":77,"value1":1,"value2":0},{"code":22,"dataId":78,"value1":1,"value2":0},{"code":22,"dataId":80,"value1":1,"value2":0},{"code":22,"dataId":81,"value1":1,"value2":0}],"hitType":0,"iconIndex":181,"message1":"施放了%1!","message2":"","mpCost":10,"name":"宁神海息I","note":"\n\n<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5}, @@ -115,31 +115,31 @@ null, {"id":113,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":114,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":115,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"南宫三八的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":116,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def - b.mdf/4)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<技能类型:普攻>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":117,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>\n\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 1;\n value += c.atk*3/2 + c.mat - target.def - target.mdf/5;\n value *= (c.level*c.atk/2048+2);\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":116,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"80 + a.atk*9/10 + a.mat/5","type":1,"variance":5},"description":"魔剑士的普通攻击","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的攻击!","message2":"","mpCost":0,"name":"南宫三八的普通攻击","note":"<技能类型:普攻>\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":117,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加单体攻击","note":"<技能类型:普攻>\n\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 80 + c.mat/5 + a.atk*9/10;\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":118,"animationId":-1,"damage":{"critical":false,"elementId":1,"formula":"","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"追加普通攻击!","message2":"","mpCost":0,"name":"游斗状态的追加群体攻击","note":"<技能类型:普攻>\n\n\n\n\n var i = $gameActors.actor(12)._lastallyid;\n var c = $gameActors.actor(i);\n value = 80 + c.mat/5 + a.atk*9/10;\n value = Math.floor(value);\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":5}, {"id":119,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"扔出烟雾弹掩护队友逃跑\n可以携带\\c[18]\\it[1]\\c[0]的队员逃跑","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":415,"message1":"使用了%1!","message2":"","mpCost":0,"name":"烟雾弹","note":"\nvar members = $gameParty.deadMembers();\nif (members) { \n var subject = $gameActors.actor(12);\n subject.forceAction(376, -1);\n BattleManager.forceAction(subject);\n }\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":120,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"释放单向强光影响敌人视觉的技能,对\\is[398]无效","effects":[{"code":21,"dataId":74,"value1":0.7,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光术","note":"\n\n\n<技能类型:技能>\n\n\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, -{"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 11/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光冲击","note":"\n\n\n\n<技能类型:技能>\n\n\n\n\n\n\nthis. _bpt = 0.4;\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, -{"id":122,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"1+(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"释放单向强光影响敌人视觉,并释放精神冲击造成伤害的技能,\n可破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":1,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"光爆术","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\nthis. _bpt = 0.4;\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, +{"id":121,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"90 + 3*a.level + 6/10*a.mat","type":1,"variance":5},"description":"用强光影响敌人视觉,并释放精神冲击造成造成90+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[27]精神\\c[0]属性\\c[27]魔法伤害,\n有几率破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":0.5,"value2":0},{"code":21,"dataId":74,"value1":0.8,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"闪光冲击","note":"\n\n\n\n<技能类型:技能>\n\n\n\n\n\n\nthis. _bpt = 0.4;\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, +{"id":122,"animationId":33,"damage":{"critical":false,"elementId":10,"formula":"180 + 4*a.level + 6/10*a.mat","type":1,"variance":5},"description":"用强光影响敌人视觉,并释放精神冲击造成造成180+4*\\c[17]Lv\\c[0]+0.6\\c[27]ap\\c[0] 点\\c[27]精神\\c[0]属性\\c[27]魔法伤害,\n必定破除\\is[398]","effects":[{"code":22,"dataId":123,"value1":1,"value2":0},{"code":21,"dataId":74,"value1":1,"value2":0}],"hitType":2,"iconIndex":414,"message1":"使用了%1!","message2":"","mpCost":2,"name":"光爆术","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\nthis. _bpt = 0.4;\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0}, {"id":123,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击(可以叠加布设符卡所需的攻击次数,但不能触发普攻特效)","effects":[{"code":21,"dataId":361,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"游斗术","note":"<技能类型:技能>\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":124,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击(可以叠加布设符卡所需的攻击次数,但不能触发普攻特效)","effects":[{"code":21,"dataId":362,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"专业游斗术","note":"<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":125,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"保持灵活游走的战斗技巧,需要持续消耗法力,期间每次攻击都会追加一次\n特定的普通攻击(可以叠加布设符卡所需的攻击次数,但不能触发普攻特效)","effects":[{"code":21,"dataId":363,"value1":1,"value2":0}],"hitType":0,"iconIndex":82,"message1":"使用了%1!","message2":"","mpCost":0,"name":"大师游斗术","note":"<技能类型:技能>\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":126,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加20层\\it[102]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"流血箭","note":"<技能类型:类普攻>\n\n\n\n this._bsaffective = 0.1;\n\n\n\n\n \n target._bleed = target._bleed || 0; \n target._bleed += 20;\n target.setStateCounter(102, target._bleed);\n \n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, -{"id":127,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加30层\\it[102]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"强劲流血箭","note":"<技能类型:类普攻>\n\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, -{"id":128,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"1+(a.atk * 2+a.mat+a.agi/200 - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,\n造成物理伤害并附加40层\\it[102]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"绝杀流血箭","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 40; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, -{"id":129,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 3/2+a.mat - b.def-b.mdf/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] \n对一个目标连续进行三次射击","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击I","note":"<技能类型:类普攻>\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":130,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 7/4+a.mat - b.def-b.mdf/7)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击II","note":"<技能类型:类普攻>\n\n\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":131,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"20+(a.atk * 2+a.mat - b.def-b.mdf/9)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[17]<50%额外命中>\\c[0] \\c[18]<类普攻>\\c[0]\n对一个目标连续进行三次射击","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击III","note":"<技能类型:类普攻>\n\n\n\n\n user.addState(231);\n\n\n user.removeState(231);\n\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 1.5;\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":126,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 2*a.level + 80","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,附加20层\\it[102]\n造成 80+2*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"流血箭","note":"<技能类型:类普攻>\n\n\n\n this._bsaffective = 0.1;\n\n\n\n\n \n target._bleed = target._bleed || 0; \n target._bleed += 20;\n target.setStateCounter(102, target._bleed);\n \n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, +{"id":127,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 5/2*a.level + 160","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,附加30层\\it[102]\n造成 160+2.5*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"强劲流血箭","note":"<技能类型:类普攻>\n\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 30; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, +{"id":128,"animationId":204,"damage":{"critical":false,"elementId":1,"formula":"a.atk*4/5 + 3*a.level + 240","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 对全体敌人射出流血箭,附加40层\\it[102]\n造成 240+3*\\c[17]Lv\\c[0]+0.8\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":102,"value1":1,"value2":0}],"hitType":1,"iconIndex":437,"message1":"使用了%1!","message2":"","mpCost":0,"name":"绝杀流血箭","note":"<技能类型:类普攻>\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n target._bleed = target._bleed || 0;\n target._bleed += 40; \n target.setStateCounter(102, user._bleed);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":1,"requiredWtypeId1":6,"requiredWtypeId2":7,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0}, +{"id":129,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 2*a.level + 90","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 90+2*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击I","note":"<技能类型:类普攻>\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(229);\n\n\n user.removeState(229);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":130,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 5/2*a.level + 160","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 160+2.5*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击II","note":"<技能类型:类普攻>\n\n\n\n\n\n\n this._pcirate = 1.5;\n\n\n\n this._bsaffective = 0.1;\n\n\n\n user.addState(230);\n\n\n user.removeState(230);\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":131,"animationId":0,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/4 + 3*a.level + 240","type":1,"variance":5},"description":"\\c[17]<40%额外命中>\\c[0] \\c[18]<类普攻>\\c[0] 对一个目标连续进行三次射击\n每次造成 240+3*\\c[17]Lv\\c[0]+0.75\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0]","effects":[],"hitType":0,"iconIndex":116,"message1":"","message2":"","mpCost":0,"name":"精湛射击III","note":"<技能类型:类普攻>\n\n\n\n\n user.addState(231);\n\n\n user.removeState(231);\n\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 1.5;\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 3){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(117, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0}, {"id":132,"animationId":208,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•长剑,持续给队友增加15%攻击力,\n最多存在3回合","effects":[{"code":21,"dataId":348,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 长剑","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":133,"animationId":209,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•壁垒,持续给队友增加20%物理防御和10%魔法防御,\n最多存在3回合","effects":[{"code":21,"dataId":350,"value1":1,"value2":0}],"hitType":0,"iconIndex":443,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 壁垒","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":134,"animationId":211,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•权杖,持续减少敌方15%敏捷,\n最多存在3回合","effects":[{"code":21,"dataId":352,"value1":1,"value2":0}],"hitType":0,"iconIndex":440,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 权杖","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":135,"animationId":210,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"布设符文卡•年轮,让队友每回合自动获得20%行动读条,\n最多存在三回合","effects":[{"code":21,"dataId":354,"value1":1,"value2":0}],"hitType":0,"iconIndex":302,"message1":"","message2":"","mpCost":0,"name":"符文卡 • 年轮","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0}, {"id":136,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[350]\\c[0] 模拟战车效果,\n下回合全队获得70%的行动读条,并增加20%的物攻和双防2回合","effects":[{"code":21,"dataId":356,"value1":1,"value2":0},{"code":21,"dataId":360,"value1":1,"value2":0}],"hitType":0,"iconIndex":314,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•无畏战车","note":"<技能类型:技能>\n \n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n \nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nelse{\n user.addState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, this._targetIndex);\n BattleManager.forceAction(subject);\n }\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":137,"animationId":212,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"消耗: \\c[17]\\it[350]、\\it[352]\\c[0] 构成:\\c[9]\\it[354]\\c[0] 引导风的力量形成缓冲,\n给予全队\\c[9]5 + 0.66*自身level\\c[0] 的\\c[9]\\it[238]\\c[0]属性,最多叠加到99点","effects":[],"hitType":0,"iconIndex":413,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•风息缎带","note":"<技能类型:技能>\n\n\n target._block = target._block || 0;\n target._block += Math.floor(5 + $gameActors.actor(4).level*2/3);\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n\n\n \nif(user.isStateAffected(350)){\n user.removeState(350);\n}\n\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nelse{\n user.addState(354);\n}\n \n\n \nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, -{"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"b.mhp/32+(b.mhp-b.hp)/10+a.mat*2*(1+a.level/130)","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n \n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, +{"id":138,"animationId":205,"damage":{"critical":false,"elementId":8,"formula":"240 + a.mat*3/4 + (b.mhp - b.hp)/5","type":3,"variance":0},"description":"消耗: \\c[17]\\it[350]、\\it[354]\\c[0] 构成:\\c[9]\\it[348]\\c[0] 生成符文圣装,\n提升指定队友40%物攻和双防五回合,并回复该队友及其相邻两队友一定生命","effects":[{"code":22,"dataId":102,"value1":1,"value2":0}],"hitType":0,"iconIndex":741,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•守护圣装","note":"<技能类型:技能>\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nelse{\n user.addState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\nthis._times = this._times || 0;\nthis._times += 1;\nif(this._times == 1){\n target.addState(357);\n target.startAnimation(248);\n}\n \n\n\ntargets.push(target);\ntargets.push($gameParty.members()[this._targetIndex - 1]);\ntargets.push($gameParty.members()[this._targetIndex + 1]);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":0}, {"id":139,"animationId":219,"damage":{"critical":false,"elementId":16,"formula":"1+Math.floor(Math.min(b.hp*2/25, 10000))+(a.level/45+1)*(a.mat * 2 - b.mdf/4)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"消耗: \\c[17]\\it[348]、\\it[354]\\c[0] 构成:\\c[9]\\it[352]\\c[0] 对敌方全体造成生命属性的伤害\n,解除其物理防御和魔法防御增幅并附加2回合\\c[25]\\it[96]\\c[0]","effects":[{"code":22,"dataId":136,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":22,"dataId":139,"value1":1,"value2":0},{"code":22,"dataId":137,"value1":1,"value2":0},{"code":22,"dataId":138,"value1":1,"value2":0},{"code":21,"dataId":96,"value1":1,"value2":0}],"hitType":2,"iconIndex":651,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•生之创伤","note":"<技能类型:技能>\n\n\n\nthis. _bpt = 0.5;\n\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nelse{\n user.addState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":60,"tpGain":15}, -{"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n\n\n\n\n\n\nthis. _bpt = 0.5;\n\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n value = user.mat * 3;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)*15/100; \n } \n else { value -= target.mdf;}\n value *= (2+user.mat*user.level/2048); \n\n\n\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, +{"id":140,"animationId":104,"damage":{"critical":false,"elementId":10,"formula":"","type":1,"variance":5},"description":"消耗: \\c[17]\\全部符卡 \\c[0] 以象征皇权的符文改变战局,对敌方造成精神属性伤害\n并附加\\it[93]和\\it[90],同时,恢复己方一定生命并附加\\it[165]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":1,"value2":0}],"hitType":2,"iconIndex":824,"message1":"启用了\\c[17]%1!\\c[0]","message2":"","mpCost":15,"name":"卡阵•战争皇权","note":"<技能类型:技能>\n\n\n\n\n\n\nthis. _bpt = 0.5;\n\n\n \nif(user.isStateAffected(348)){\n cost -= 20;\n}\nif(user.isStateAffected(350)){\n cost -= 20;\n}\nif(user.isStateAffected(352)){\n cost -= 20;\n}\nif(user.isStateAffected(354)){\n cost -= 20;\n}\n \n\n\nif(user.isStateAffected(348)){\n user.removeState(348);\n}\nif(user.isStateAffected(350)){\n user.removeState(350);\n}\nif(user.isStateAffected(352)){\n user.removeState(352);\n}\nif(user.isStateAffected(354)){\n user.removeState(354);\n}\n \n\n\n value = user.mat + 280;\n if (target.isActor() === user.isActor()) {\n value += (target.nhp - target.hp)/4; \n } \n else { value += user.level*4; }\n\n\n\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n target.removeState(102);\n}\n\n\n\n if (user.isStateAffected(361) || \n user.isStateAffected(362) || \n user.isStateAffected(363) ){\n this._times = this._times || 0;\n this._times += 1;\n if(this._times == 1){\n user._shottimes += 1;\n $gameActors.actor(12)._lastallyid = user.actorId();\n var subject = $gameActors.actor(12);\n subject.forceAction(118, -1);\n BattleManager.forceAction(subject);\n }\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":80,"tpGain":20}, {"id":141,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"南宫三八以极快的速度布置符卡,期间特技和普通攻击\n将被禁用","effects":[{"code":21,"dataId":358,"value1":1,"value2":0}],"hitType":0,"iconIndex":79,"message1":"使用了%1!","message2":"","mpCost":0,"name":"符卡急速","note":"<技能类型:技能>\n\n\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":142,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单中使用查看南宫三八的符卡师被动","effects":[{"code":44,"dataId":9,"value1":1,"value2":0}],"hitType":0,"iconIndex":187,"message1":"","message2":"","mpCost":0,"name":"被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":143,"animationId":0,"damage":{"critical":false,"elementId":15,"formula":"b.mp/25","type":0,"variance":20},"description":"用事先准备的凝息符卡辅助自身凝神静气恢复精力,\n同时恢复自身的TP和MP的战斗恢复技巧","effects":[{"code":12,"dataId":0,"value1":0.05,"value2":0}],"hitType":0,"iconIndex":657,"message1":"使用了%1!","message2":"","mpCost":0,"name":"凝息术","note":"<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, @@ -147,21 +147,21 @@ null, {"id":145,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":146,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":147,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"传送门开润!(\\it[0]的队员不能承受空间传送的负担)","effects":[{"code":41,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"施放了%1!","message2":"","mpCost":10,"name":"空间传送","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":148,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":10,"name":"炎魔剑击I","note":"\n\n<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, -{"id":149,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*11/10 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":15,"name":"炎魔剑击II","note":"\n\n\n\n<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, -{"id":150,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"1+(a.atk * 2+a.mat*6/5 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野剑术,\n经历过伊扎克斯妻子剑之圣女的改良威力更大","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<技能类型:类普攻>\n\n\n\n\n\n\n\n this._bsaffective = 0.4;\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, -{"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼I","note":"\n\n\n<技能类型:技能>\n\n\n\nthis. _bpt = 0.4;\n\n\n\n this._bsaffective = 0;\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, -{"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"500","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼II","note":"\n\n\n\n<技能类型:技能>\n\n\n\nthis. _bpt = 0.5;\n\n\n\n this._bsaffective = 0;\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, -{"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"300+2*(a.mat*2 - b.mdf)*(a.level*a.atk/2048+2)","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成少量精神属性伤害并\n附加\\it[93]的战吼,50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼III","note":"\n this._bsaffective = 0;\n\n\n\n\n\n<技能类型:技能>\n\n\n\nthis. _bpt = 0.4;\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, -{"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"40+(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有60%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.6,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":12,"name":"强效沉默I","note":"\n\n\nthis. _bpt = 0.4;\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"300+(a.mat * 5/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有75%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":14,"name":"强效沉默II","note":"\n\n\nthis. _bpt = 0.4;\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3}, -{"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"700+(a.mat * 3 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] \n造成精神伤害并有90%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.9,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":16,"name":"强效沉默III","note":"\n\nthis. _bpt = 0.4;\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":6}, -{"id":157,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 2+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大(造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":6,"name":"火球重击I","note":"\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n this._bsaffective = 0.7;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, -{"id":158,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 11/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大(造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":12,"name":"火球重击II","note":"\n\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n this._bsaffective = 0.7;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, -{"id":159,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"1+(a.mat * 12/5+a.atk/2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔招牌技能邪能大火球,用力砸过去\n威力更大(造成\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性伤害)","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":18,"name":"火球重击III","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n\n this._bsaffective = 0.7;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, -{"id":160,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+4/5*(a.mat * 2 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击,但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":8,"name":"邪咒火雨I","note":"\n\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":161,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+4/5*(a.mat * 12/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击,但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":16,"name":"邪咒火雨II","note":"\n\n\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, -{"id":162,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"1+4/5*(a.mat * 14/5 - b.mdf)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 炎魔简单粗暴地开发出散装的小火球,\n虽然可以批量放送饱和打击,但不能拿来砸人了。","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"邪咒火雨III","note":"\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":148,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"60+a.level+a.atk*6/10+a.mat/5","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野斩击,攻击两次\n每次造成60+1*\\c[17]Lv\\c[0]+0.6\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":10,"name":"炎魔剑击I","note":"\n\n\n\n<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, +{"id":149,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"90+5/4*a.level+a.atk*6/10+a.mat/5","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野斩击,攻击两次\n每次造成90+1.25*\\c[17]Lv\\c[0]+0.6\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":15,"name":"炎魔剑击II","note":"\n\n\n\n<技能类型:类普攻>\n\n\n\n\n\n this._bsaffective = 0.4;\n\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, +{"id":150,"animationId":8,"damage":{"critical":true,"elementId":5,"formula":"90+3/2*a.level+a.atk*6/10+a.mat/5","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] \\c[18]<类普攻>\\c[0] 灌注炎魔力量的狂野斩击,攻击两次\n每次造成120+1.5*\\c[17]Lv\\c[0]+0.6\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":20,"name":"炎魔剑击III","note":"<技能类型:类普攻>\n\n\n\n\n\n\n\n this._bsaffective = 0.4;\n","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":10,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":2,"tpGain":6}, +{"id":151,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"80","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成80点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]\n并附加\\it[93]的战吼","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼I","note":"\n\n\n<技能类型:技能>\n\n\n\nthis. _bpt = 0.4;\n\n\n\n this._bsaffective = 0;\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":5,"speed":-2,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, +{"id":152,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"400","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成400点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]\n并附加\\it[93]的战吼,20%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼II","note":"\n\n\n\n<技能类型:技能>\n\n\n\nthis. _bpt = 0.5;\n\n\n\n this._bsaffective = 0;\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, +{"id":153,"animationId":34,"damage":{"critical":false,"elementId":10,"formula":"800","type":1,"variance":0},"description":"\\c[3]<常规技能>\\c[9]<群体削弱>\\c[0] 对全体敌人造成800点\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]\n并附加\\it[93]的战吼,50%几率造成\\it[90]","effects":[{"code":21,"dataId":93,"value1":1,"value2":0},{"code":21,"dataId":90,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":5,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王战吼III","note":"\n this._bsaffective = 0;\n\n\n\n\n\n<技能类型:技能>\n\n\n\nthis. _bpt = 0.4;\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":6}, +{"id":154,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"70 + 2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成70+2*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]并有60%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.6,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":12,"name":"强效沉默I","note":"\n\n\nthis. _bpt = 0.4;\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, +{"id":155,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"100 + 3*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成100+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]并有75%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":14,"name":"强效沉默II","note":"\n\n\nthis. _bpt = 0.4;\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":3}, +{"id":156,"animationId":52,"damage":{"critical":false,"elementId":10,"formula":"130 + 4*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[18]<40%护盾穿透>\\c[0] 造成130+4*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0]并有90%几率施加\\it[64]的强大单体技能","effects":[{"code":21,"dataId":64,"value1":0.9,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":20,"message1":"使用了%1!","message2":"","mpCost":16,"name":"强效沉默III","note":"\n\nthis. _bpt = 0.4;\n\n\n\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":6}, +{"id":157,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"160 + 3*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 邪能大火球用力糊脸,造成160+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":6,"name":"火球重击I","note":"\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n this._bsaffective = 0.7;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, +{"id":158,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"220 + 7/2*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 邪能大火球用力糊脸,造成220+3.5*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":12,"name":"火球重击II","note":"\n\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n this._bsaffective = 0.7;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, +{"id":159,"animationId":58,"damage":{"critical":true,"elementId":5,"formula":"300 + 4*a.level + 7/10*a.mat + a.atk*4/10","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 邪能大火球用力糊脸,造成300+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+0.7\\c[27]ap\\c[0] 点\n\\c[18]物理\\c[0]和\\c[18]火\\c[0]的混合属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"使用了%1!","message2":"","mpCost":18,"name":"火球重击III","note":"<技能类型:技能>\n\n\n\n\n\n\n\n\n\n this._bsaffective = 0.7;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":3,"tpGain":6}, +{"id":160,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"120 + 5/2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 散装小火球,覆盖攻击全体敌人,\n造成120+2.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":8,"name":"邪咒火雨I","note":"\n\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":161,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"200 + 3*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 散装小火球,覆盖攻击全体敌人,\n造成160+3*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":16,"name":"邪咒火雨II","note":"\n\n\n\n\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n this._bsaffective = 0.1;\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, +{"id":162,"animationId":60,"damage":{"critical":false,"elementId":5,"formula":"240 + 7/2*a.level + 7/10*a.mat","type":1,"variance":5},"description":"\\c[3]<常规技能>\\c[0] 散装小火球,覆盖攻击全体敌人,\n造成240+3.5*\\c[17]Lv\\c[0]+0.7\\c[27]ap\\c[0] 点\\c[18]火\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":22,"dataId":61,"value1":0.5,"value2":0},{"code":21,"dataId":36,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":2,"iconIndex":64,"message1":"吟唱了%1!","message2":"","mpCost":24,"name":"邪咒火雨III","note":"\n this._pcirate = 0.5;\n\n\n<技能类型:技能>\n\n\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":5}, {"id":163,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力","effects":[{"code":21,"dataId":139,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":10,"name":"魔能庇护I","note":"\n\n<技能类型:技能>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":164,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力,几率附加\\it[149]","effects":[{"code":21,"dataId":140,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":0.5,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":15,"name":"魔能庇护II","note":"\n\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, {"id":165,"animationId":95,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 以魔能保护所有队友,增加他们对魔法伤害\n的抵御能力,必定附加\\it[149]","effects":[{"code":21,"dataId":141,"value1":1,"value2":0},{"code":21,"dataId":149,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"施放了%1!","message2":"","mpCost":20,"name":"魔能庇护III","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":2,"successRate":100,"tpCost":0,"tpGain":0}, @@ -169,17 +169,17 @@ null, {"id":167,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 蛮横地夺取敌人武器(施加\\it[76]),成功率75%","effects":[{"code":21,"dataId":76,"value1":0.75,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":1,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械II","note":"\n\n<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":168,"animationId":159,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[3]<常规技能>\\c[0] 必定夺取绝大部分敌人武器(施加\\it[76])","effects":[{"code":21,"dataId":76,"value1":1,"value2":0},{"code":44,"dataId":8,"value1":1,"value2":0}],"hitType":0,"iconIndex":342,"message1":"尝试夺取敌方武器!","message2":"","mpCost":0,"name":"缴械III","note":"<技能类型:技能>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0}, {"id":169,"animationId":0,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/45+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对随机两个敌人造成力场伤害\n并有几率附加\\it[57],自身三层魔力时会强化为禁咒,攻击全体敌人","effects":[],"hitType":2,"iconIndex":167,"message1":"","message2":"","mpCost":40,"name":"空间撕裂","note":"\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n \n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":170,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 5/2 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1!","message2":"","mpCost":40,"name":"\\c[9]空间撕裂\\c[0]","note":"\n\nthis. _bpt = 0.5;\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":5}, -{"id":171,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"1+(a.level/198+1)*(a.mat * 4 - b.mdf/2)*(a.level*a.mat/2048+2)","type":1,"variance":5},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,\n对全体敌人造成高额力场伤害并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1!\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 空间崩碎\\c[0]","note":"\n\nthis. _bpt = 0.5;\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":10}, -{"id":172,"animationId":194,"damage":{"critical":true,"elementId":1,"formula":"1+(a.level/45+1)*(a.mat *4 - b.def/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(101) ? 3/2 : 1)","type":1,"variance":5},"description":"\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行强力打击,对\\it[56]的敌人\n伤害增加50%,陨石伤害无视魔抗,但会受到护甲的一些影响","effects":[],"hitType":2,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"\\c[18]禁咒 陨石召唤\\c[18]","note":"\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(261);\n\n\n\nthis._pcirate = 0;\nuser.addState(261);\n\n\n<技能类型:技能>\n\n\n\n if (user.isStateAffected(187)) {\n value = true;\n } else {\n value = false;\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":170,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"240 + 4*a.level + 4/5*a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成\n240+4*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\\c[9]力场\\c[0]属性\\c[27]魔法伤害\\c[0]并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了%1!","message2":"","mpCost":40,"name":"\\c[9]空间撕裂\\c[0]","note":"\n\nthis. _bpt = 0.5;\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":4,"speed":-50,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":5}, +{"id":171,"animationId":226,"damage":{"critical":true,"elementId":11,"formula":"320 + 5*a.level + a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁c[18]<禁咒><50%护盾穿透>\\c[0] 撕裂空间,对全体敌人造成\n320+5*\\c[17]Lv\\c[0]+1.0\\c[27]ap\\c[0] 点\\c[9]力场\\c[0]属性\\c[27]魔法伤害\\c[0]并有几率附加\\it[57]","effects":[{"code":21,"dataId":57,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":167,"message1":"施放了\\c[18]%1!\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 空间崩碎\\c[0]","note":"\n\nthis. _bpt = 0.5;\n\n\n<技能类型:技能>\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(169)) {\n visible = true;\n } else {\n visible = false;\n }\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":-50,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":10}, +{"id":172,"animationId":194,"damage":{"critical":true,"elementId":2,"formula":"400 + 6*a.level + a.mat","type":1,"variance":5},"description":"\\c[27]<三层魔力解锁>\\c[0] 召唤陨石对敌方全体进行强力打击,造成\n400+6*\\c[17]Lv\\c[0]+1.0\\c[27]ap\\c[0] 点\\c[20]地\\c[0]属性\\c[27]物理伤害\\c[0],对\\it[56]的敌人伤害增加50%","effects":[],"hitType":2,"iconIndex":68,"message1":"召唤陨石进行打击!","message2":"","mpCost":100,"name":"\\c[18]禁咒 陨石召唤\\c[18]","note":"\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(261);\n\n\n\nthis._pcirate = 0;\nuser.addState(261);\n\n\n<技能类型:技能>\n\n\n\n if (user.isStateAffected(187)) {\n value = true;\n } else {\n value = false;\n }\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, {"id":173,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,\n开启真身时能使用且仅能使用一次,伤害随释放时魔力层数提升,并清空魔力层数","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":174,"animationId":12,"damage":{"critical":true,"elementId":-1,"formula":"1+(1/2+b.hp/(2*b.mhp) + a.level/198)*(a.atk*5/2 +a.mat*3/2 - b.def-b.mdf/2)*(a.level*a.atk/2048+2)","type":0,"variance":20},"description":"\\c[18]<强普显示>\\c[0] 伊扎克斯刚成为魔王时的得意技能,仅在开启真身时能使用一次,\n发出四次斩击,每次造成 50*\\c[17]魔力层数\\c[0]+0.7\\c[18]ad\\c[0]+0.15\\c[27]ap\\c[0] 点\\c[18]普攻\\c[0]属性\\c[18]物理伤害\\c[0]","effects":[],"hitType":1,"iconIndex":390,"message1":"使用了%1并\\c[17]清空魔力层数\\c[0]!","message2":"","mpCost":0,"name":"魔王斩","note":"","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":10}, {"id":175,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"伊扎克斯解放魔王真身,战斗起来更方便施展,所以\n表观双攻和移动速度有所增加,并可以使用\\is[174]","effects":[{"code":21,"dataId":13,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0},{"code":22,"dataId":57,"value1":1,"value2":0},{"code":22,"dataId":54,"value1":1,"value2":0},{"code":22,"dataId":55,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":61,"value1":1,"value2":0},{"code":22,"dataId":56,"value1":1,"value2":0},{"code":21,"dataId":183,"value1":1,"value2":0}],"hitType":0,"iconIndex":348,"message1":"解放了恶魔真身!","message2":"","mpCost":0,"name":"真身解放","note":"<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":20,"tpGain":0}, {"id":176,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"非战斗状态在菜单里使用可以查看伊扎克斯的被动说明","effects":[{"code":44,"dataId":16,"value1":1,"value2":0}],"hitType":0,"iconIndex":71,"message1":"","message2":"","mpCost":0,"name":"伊扎克斯被动说明","note":"","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":4,"successRate":100,"tpCost":0,"tpGain":0}, -{"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"1+(2-b.hp/b.mhp + a.level/99)*(a.atk*2 +a.mat - b.def - b.mdf/5)*(a.level*a.atk/2048+2)* (a.isStateAffected(185) ? 11/10 : 1) * (a.isStateAffected(186) ? 23/20 : 1) * (a.isStateAffected(187) ? 6/5 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1!","message2":"","mpCost":0,"name":"魔王斩","note":"\n\n\n<技能类型:普攻>\n\n\n this._bsaffective = 0.7;\n\n\n\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, +{"id":177,"animationId":195,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*7/10 + a.mat*15/100 + 120","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":390,"message1":"使用了%1并\\c[17]清空魔力层数\\c[0]!","message2":"","mpCost":0,"name":"魔王斩","note":"\n\n\n<技能类型:普攻>\n\n\n this._bsaffective = 0.7;\n\n\n\nuser.addState(49);\nuser.addState(50);\nuser.addState(51);\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\nuser.removeState(183);\n","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":178,"animationId":0,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/99+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(82) ? 6/5 : 1)","type":0,"variance":20},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP,\n随敌人\\it[250]层数增加伤害,自身三层魔力时强化为禁咒,攻击全体","effects":[],"hitType":0,"iconIndex":75,"message1":"","message2":"","mpCost":40,"name":"灵魂攫取","note":"\n if (user.isStateAffected(187) ||\n user.isStateAffected(186) ||\n user.isStateAffected(185) ) {\n visible = false;\n } else {\n visible = true;\n }\n \n\n","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/198+1)*(a.mat * 2 - b.mdf/2)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害\n并回复自身MP,随敌人\\it[250]层数增加伤害","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1!","message2":"","mpCost":40,"name":"\\c[9]灵魂攫取\\c[0]","note":"\n\nthis. _bpt = 0.6;\n\n\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n<技能类型:技能>\n\n\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, -{"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"1+(a.level/45+6/5)*(a.mat * 3 - b.mdf/5)*(a.level*a.mat/2048+2) * (b.isStateAffected(80) ? 21/20 : 1) * (b.isStateAffected(81) ? 11/10 : 1) * (b.isStateAffected(82) ? 6/5 : 1)","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<禁咒><60%护盾穿透>\\c[0] 攫取敌人灵魂造成精神伤害并回复自身MP,\n随敌人\\it[250]层数增加伤害,攻击全体","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1!\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 灵魂震爆\\c[0]","note":"\n\nthis. _bpt = 0.6;\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n<技能类型:技能>\n\n\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":0}, +{"id":179,"animationId":115,"damage":{"critical":true,"elementId":10,"formula":"240 + 3*a.level + 4/5*a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<60%护盾穿透>\\c[0] 攫取敌人灵魂,造成240+3*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0],成功击杀时恢复30点MP","effects":[{"code":21,"dataId":250,"value1":0.5,"value2":0}],"hitType":2,"iconIndex":75,"message1":"施放了%1!","message2":"","mpCost":40,"name":"\\c[9]灵魂攫取\\c[0]","note":"\n\nthis. _bpt = 0.6;\n\n\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n<技能类型:技能>\n\n\n if ((user.isStateAffected(185) ||\n user.isStateAffected(186) ) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":2,"successRate":100,"tpCost":30,"tpGain":0}, +{"id":180,"animationId":51,"damage":{"critical":true,"elementId":10,"formula":"300 + 4*a.level + 4/5*a.mat","type":1,"variance":5},"description":"\\c[27]<魔力解锁>\\c[18]<禁咒><60%护盾穿透>\\c[0] 攫取全体敌人灵魂,造成300+4*\\c[17]Lv\\c[0]+0.8\\c[27]ap\\c[0] 点\n\\c[27]精神\\c[0]属性\\c[27]魔法伤害\\c[0],成功击杀时恢复30点MP","effects":[{"code":21,"dataId":250,"value1":1,"value2":0}],"hitType":2,"iconIndex":166,"message1":"施放了\\c[18]%1!\\c[0]","message2":"","mpCost":60,"name":"\\c[18]禁咒 灵魂震爆\\c[0]","note":"\n\nthis. _bpt = 0.6;\n\n\n\n\n\n this._bsaffective = 0.1;\n\n\n\n this._pcirate = 0.5;\n\n\n\nuser.removeState(185);\nuser.removeState(186);\nuser.removeState(187);\n\n\n<技能类型:技能>\n\n\n if (user.isStateAffected(187) &&\n user.isLearnedSkill(178)) {\n visible = true;\n } else {\n visible = false;\n }\n\n","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":2,"successRate":100,"tpCost":40,"tpGain":0}, {"id":181,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":182,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"伊丽莎白的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":183,"animationId":81,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"卖个萌降低敌人敌意,减少被攻击几率,并恢复10点TP\n同时额外对机械中枢进行一层充能,\\c[18]\\it[372]\\c[0]下不可用","effects":[{"code":21,"dataId":157,"value1":1,"value2":0}],"hitType":0,"iconIndex":205,"message1":"卖了个萌OvO","message2":"","mpCost":0,"name":"卖萌使坏I","note":"\n\n\n<技能类型:技能>\n\n\nthis._times = this._times || 0 ;\nuser._charge = user._charge || 0 ;\nthis._times +=1 ;\nif(this._times == 1){\n if(user.isStateAffected(372)){}\n else{\n user._charge += 2;\n if(user._charge == 3){\n user.addState(372);\n user._charge = 0 ;\n }\n }\n}\n\n\n\n if (user.isStateAffected(372)) {\n value = false;\n } else {\n value = true;\n }\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":10}, @@ -214,7 +214,7 @@ null, {"id":212,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"刘莉莉的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":213,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第一段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":320,"message1":"的突进攻击!","message2":"","mpCost":0,"name":"突进攻击","note":" \n \n \n \n \n \n\n<技能类型:普攻>\n\n\n\n this._bsaffective = 0.7;\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes == 0){\n user.removeState(292);\n }\n }\n\n\n\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= Math.min(1+user.agi/400, 2);\n\n\n\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10}, {"id":214,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第二段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":321,"message1":"的三段攻击!","message2":"","mpCost":0,"name":"三连击","note":" \n \n\n<技能类型:普攻>\n\n\n\n this._bsaffective = 0.7;\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 2 - target.def*0.85);\n }\n else{\n value += (user.atk * 2 - target.def);\n }\n value *= 0.6;\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n if(target.isStateAffected(58) || target.isStateAffected(70) ){\n value *= 1.2;\n }\n value = Math.floor(value);\n\n\n","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, -{"id":215,"animationId":-1,"damage":{"critical":false,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第三段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":322,"message1":"的旋转攻击!","message2":"","mpCost":0,"name":"旋转攻击","note":"\n\n\n<技能类型:普攻>\n\n\n\n this._bsaffective = 0.7;\n\n\n\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n this._times = this._times || 1;\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += 1/2*(user.atk * 2 - target.def*0.85);\n }\n else{\n value += 1/2*(user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= (target.isStateAffected(56) ? 13/10 : 1);\n value = Math.floor(value);\n if(this._times == 1){\n value *= 3\n }\n this._times += 1;\n\n\n\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, +{"id":215,"animationId":-1,"damage":{"critical":false,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第三段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":322,"message1":"的旋转攻击!","message2":"","mpCost":0,"name":"旋转攻击","note":"\n\n\n<技能类型:普攻>\n\n\n\n this._bsaffective = 0.7;\n\n\n\n if(user.isStateAffected(292)){\n user.addState(167);\n }\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\n this._times = this._times || 1;\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += 1/2*(user.atk * 2 - target.def*0.85);\n }\n else{\n value += 1/2*(user.atk * 2 - target.def);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= (target.isStateAffected(56) ? 13/10 : 1);\n value = Math.floor(value);\n if(this._times == 1){\n value *= 3\n }\n this._times += 1;\n\n\n\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3}, {"id":216,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"莉莉人形态普攻第四段","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":283,"message1":"的跳跃攻击!","message2":"","mpCost":0,"name":"跳跃攻击","note":"\n\n\n<技能类型:普攻>\n\n\n\n this._bsaffective = 0.7;\n\n\n\nuser._agatktimes = user._agatktimes || 0;\nif(user.isStateAffected(292) && user._agatktimes > 0){\n user._agatktimes -= 1;\n if(user._agatktimes <= 0){\n user.removeState(292);\n }\n }\n\n\n\nuser.removeState(296);\nuser.addState(293);\n\n\n\n value = 1;\n if(user.isStateAffected(292) && user._agatktimes > 0){\n value += (user.atk * 3 - target.def*0.6);\n }\n else{\n value += (user.atk * 3 - target.def*0.75);\n }\n value *= (user.level*user.atk/2048+2);\n if(user.isStateAffected(298)){\n value += (user.isLearnedSkill(222)?2000: 0);\n value += (user.isLearnedSkill(221)?1800: 0);\n value += (user.isLearnedSkill(220)?800: 0);\n value += (user.isLearnedSkill(219)?325: 0);\n value += (user.isLearnedSkill(218)?75: 0);\n }\n value *= 2 - target.hp/target.mhp;\n value = Math.floor(value);\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":4}, {"id":217,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0}, {"id":218,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四回合的普通攻击,每次伤害\n增加75点,使用技能\\c[17]增加自身下回合读条50%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击I","note":"\n<技能类型:技能>\n\n\n\n\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0}, diff --git a/data/System.json b/data/System.json index 28ed5c3..0f3d170 100644 --- a/data/System.json +++ b/data/System.json @@ -1 +1 @@ -{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":80,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1,2],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":37,"startX":15,"startY":9,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","诺兰缺乏模块退队","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","幸运","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"暴击!","criticalToEnemy":"暴击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得经费 %1!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":1,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":32474745,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file +{"airship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"$巨龟岩台号","startMapId":0,"startX":0,"startY":0},"armorTypes":["","轻甲","重甲","魔法护甲","普通饰品","魔法饰品","魔法球","副手匕首","副手枪械","左手爪","莉莉的冰爪","天赋石"],"attackMotions":[{"type":0,"weaponImageId":0},{"type":1,"weaponImageId":2},{"type":1,"weaponImageId":12},{"type":1,"weaponImageId":1},{"type":1,"weaponImageId":4},{"type":1,"weaponImageId":10},{"type":1,"weaponImageId":7},{"type":2,"weaponImageId":21},{"type":1,"weaponImageId":14},{"type":1,"weaponImageId":10},{"type":0,"weaponImageId":2},{"type":0,"weaponImageId":11},{"type":0,"weaponImageId":2}],"battleBgm":{"name":"Battle1","pan":0,"pitch":100,"volume":90},"battleback1Name":"DecorativeTile","battleback2Name":"Temple","battlerHue":0,"battlerName":"Dragon","boat":{"bgm":{"name":"Ship1","pan":0,"pitch":100,"volume":90},"characterIndex":0,"characterName":"Vehicle","startMapId":0,"startX":0,"startY":0},"currencyUnit":"经费","defeatMe":{"name":"Defeat1","pan":0,"pitch":100,"volume":90},"editMapId":80,"elements":["","物理","地","风","水","火","电","冰","圣","暗","精神","力场","混沌","幽能","毒","生命治疗","生命吸取","真实"],"equipTypes":["","武 器","副 手","头 饰","甲 衣","靴 子","项 链","手 饰","天赋石"],"gameTitle":"异常生物见闻录","gameoverMe":{"name":"Gameover1","pan":0,"pitch":100,"volume":90},"locale":"zh_CN","magicSkills":[2,4],"menuCommands":[true,true,true,true,true,true],"optDisplayTp":true,"optDrawTitle":true,"optExtraExp":false,"optFloorDeath":false,"optFollowers":true,"optSideView":false,"optSlipDeath":true,"optTransparent":false,"partyMembers":[1,2],"ship":{"bgm":{"name":"Kan R Gao - Floating By","pan":0,"pitch":100,"volume":100},"characterIndex":1,"characterName":"Vehicle","startMapId":31,"startX":174,"startY":58},"skillTypes":["","特技","魔法","专属技能","神术/天赋","各种普通攻击"],"sounds":[{"name":"Cursor2","pan":0,"pitch":100,"volume":90},{"name":"Decision1","pan":0,"pitch":100,"volume":90},{"name":"Cancel2","pan":0,"pitch":100,"volume":90},{"name":"Buzzer1","pan":0,"pitch":100,"volume":90},{"name":"Equip1","pan":0,"pitch":100,"volume":90},{"name":"Save","pan":0,"pitch":100,"volume":90},{"name":"Load","pan":0,"pitch":100,"volume":90},{"name":"Battle1","pan":0,"pitch":100,"volume":90},{"name":"Run","pan":0,"pitch":100,"volume":90},{"name":"Attack3","pan":0,"pitch":100,"volume":90},{"name":"Damage4","pan":0,"pitch":100,"volume":90},{"name":"Collapse1","pan":0,"pitch":100,"volume":90},{"name":"Collapse2","pan":0,"pitch":100,"volume":90},{"name":"Collapse3","pan":0,"pitch":100,"volume":90},{"name":"Damage5","pan":0,"pitch":100,"volume":90},{"name":"Collapse4","pan":0,"pitch":100,"volume":90},{"name":"Recovery","pan":0,"pitch":100,"volume":90},{"name":"Miss","pan":0,"pitch":100,"volume":90},{"name":"Evasion1","pan":0,"pitch":100,"volume":90},{"name":"Evasion2","pan":0,"pitch":100,"volume":90},{"name":"Reflection","pan":0,"pitch":100,"volume":90},{"name":"Shop1","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90},{"name":"Item3","pan":0,"pitch":100,"volume":90}],"startMapId":37,"startX":15,"startY":9,"switches":["","吃完饭","水管爆了","薇薇安出现","蝙蝠出现","海妖现身","五月海妖形态","出现水泡","水塔剧情借宿","去地下室","治疗海妖","准备出发","苏哈白火出现","击败幽灵船","不明海妖出现","丧尸出现","发现丧尸","击败人鱼","对战冰系怪物","对战老鼠怪","对战蝙蝠怪","","飞砖对话","豆豆星彩蛋完成","熔岩巨蝎出现","击败巨蝎","收集素材","对战魔族","第一次狗炮时的对话","狗炮彩蛋剧情结束","诺兰缺乏模块退队","怪物秒杀开关","阿拉曼达开局剧情完成","希尔妲对话完成","水泵站门前的对话","出发调查水泵站","小纸条对话","冰之鼠王被击杀","郝籽相关的对话","鸡神已死","神鹅被打败","击败巨蟹海妖","巴文特任务已领取","巴文特任务01开启","水兵安息","额外的收集任务","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","偷看","尝试交互","触碰脑和容器","完成研究红球","击败伊娃","出现水花","水花伤害","增加火球1","增加火球2","增加火球3","增加背球","增加左球","增加右球","进入纳萨托恩","进入管道","海妖消失","丧尸复苏","水晶破碎","打败守门海妖哨兵","被海妖围了","击败脑怪","密室","击败密室门卫","支援老王","击败海妖女王","发现大漩涡","前往水涌之核","关闭大护壁","豆豆出现","清理皇宫","清理完成","莎奇拉水泡开","点击w","能召唤飞船","初次进入研究炸","游戏开始","点击Q","","发现艾欧","","老王幸存者","进入大门","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"terms":{"basic":["等级","Lv","HP","HP","MP","MP","TP","TP","经验值","EXP"],"commands":["战斗","逃跑","攻击","防御","物品","技能","装备","状态","整队","保存","游戏结束","设置","武器","护甲","随身杂物","装备","最强装备","清空","开始游戏","继续游戏",null,"回到标题","取消",null,"购买","出售"],"params":["最大 HP","最大 MP","攻击力","防御力","魔法攻击","魔法防御","敏捷","固定穿透","命中率","回避率"],"messages":{"actionFailure":"对%1没有效果!","actorDamage":"%1受到了 %2 点伤害!","actorDrain":"%1被吸收了 %3 点 %2!","actorGain":"%1的 %2 增加了 %3 点!","actorLoss":"%1的 %2 减少了 %3 点!","actorNoDamage":"%1没有受到伤害!","actorNoHit":"Miss! %1没有受到伤害!","actorRecovery":"%1恢复了 %3 点 %2!","alwaysDash":"始终跑步","bgmVolume":"BGM 音量","bgsVolume":"BGS 音量","buffAdd":"%1的%2上升了!","buffRemove":"%1的%2恢复正常了!","commandRemember":"记住指令","counterAttack":"%1的反击!","criticalToActor":"暴击!","criticalToEnemy":"暴击!","debuffAdd":"%1的%2下降了!","defeat":"%1被击败了。","emerge":"%1出现了!","enemyDamage":"%1受到了 %2 点伤害!","enemyDrain":"%1被吸收了 %3 点 %2!","enemyGain":"%1的 %2 增加了 %3 点!","enemyLoss":"%1的 %2 减少了 %3 点!","enemyNoDamage":"没有对%1造成伤害!","enemyNoHit":"Miss!没有对%1造成伤害!","enemyRecovery":"%1恢复了 %3 点 %2!","escapeFailure":"但是没有逃跑成功!","escapeStart":"%1开始逃跑了!","evasion":"%1躲开了攻击!","expNext":"距离下一%1","expTotal":"现在的%1","file":"文件","levelUp":"%1升到了 %2 %3!","loadMessage":"读取哪个文件?","magicEvasion":"%1躲避了魔法!","magicReflection":"%1反射了魔法!","meVolume":"ME 音量","obtainExp":"获得了 %1 点%2!","obtainGold":"获得经费 %1!","obtainItem":"获得了%1!","obtainSkill":"学会了%1!","partyName":"%1的队伍","possession":"持有数","preemptive":"%1先发制人!","saveMessage":"保存到哪个文件?","seVolume":"SE 音量","substitute":"%1保护了%2!","surprise":"%1被偷袭了!","useItem":"%1使用了%2!","victory":"%1胜利了!"}},"testBattlers":[{"actorId":5,"equips":[13,0,0,0,0],"level":15},{"actorId":0,"equips":[0,0,0,0,0],"level":1},{"actorId":0,"equips":[6,0,0,0,0],"level":13},{"actorId":0,"equips":[11,0,0,0,0],"level":1}],"testTroopId":17,"title1Name":"Plain","title2Name":"","titleBgm":{"name":"猫耳开关","pan":0,"pitch":100,"volume":90},"variables":["","技能数值","数据判断","掉落概率随机数","泛用随机数","通用怪物击杀数量","时间推进","计算","鸡的数量","海妖碰撞伤害","火位置X","火位置Y","玩家方向","火距离","BGM编号记录","清理废墟","鸡的死亡数","鹅的击杀数","地图精英猎杀数量","需要收集的炼金素材数量","爆破鬼才已装备","地图ID","玩家位置X","玩家位置Y","图片移动X","图片移动Y","随机数","火1位置X","火1位置Y","火1距离","火2位置X","火2位置Y","火2距离","火3位置X","火3位置Y","火3距离","背火位置X","背火位置Y","背火距离","右火位置X","右火位置Y","右火距离","左火位置X","左火位置Y","左火距离","海妖碰撞伤害1","海妖碰撞伤害2","海妖碰撞伤害3","海妖碰撞伤害背","海妖碰撞伤害右","海妖碰撞伤害左","玩家方向1","玩家方向2","玩家方向3","玩家方向4","玩家方向5","玩家方向6","伊娃血量","","","","史莱姆核心结晶数量","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","熔浆积淀刷新计时","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","","",""],"versionId":55568102,"victoryMe":{"name":"Victory1","pan":0,"pitch":100,"volume":90},"weaponTypes":["","剑","长柄武器","匕首","斧","爪","弓弩","枪炮","法杖","莉莉的火爪","魔王佩剑","魔导工作手套","宇宙碎片长剑"],"windowTone":[0,0,0,0]} \ No newline at end of file diff --git a/data/Troops.json b/data/Troops.json index fd3fb84..1099749 100644 --- a/data/Troops.json +++ b/data/Troops.json @@ -16,7 +16,7 @@ null, {"id":14,"members":[{"enemyId":14,"x":408,"y":436,"hidden":false}],"name":"熔岩巨蝎","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":313,"indent":0,"parameters":[0,0,1,1]},{"code":314,"indent":0,"parameters":[0,0]},{"code":333,"indent":0,"parameters":[0,0,207]},{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":0,"enemyIndex":0,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,472,-2]},{"code":336,"indent":0,"parameters":[0,26]},{"code":334,"indent":0,"parameters":[-1]},{"code":333,"indent":0,"parameters":[0,1,207]},{"code":339,"indent":0,"parameters":[0,0,406,-1]},{"code":339,"indent":0,"parameters":[0,0,399,-1]},{"code":339,"indent":0,"parameters":[0,0,400,-1]},{"code":241,"indent":0,"parameters":[{"name":"Brave Heart - 宫崎步(Ru味春捲改编)","volume":90,"pitch":100,"pan":0}]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【莉莉】"]},{"code":401,"indent":0,"parameters":["就你会变身啊?"]},{"code":126,"indent":0,"parameters":[60,0,0,1]},{"code":126,"indent":0,"parameters":[66,0,0,30]},{"code":312,"indent":0,"parameters":[0,7,0,0,30]},{"code":339,"indent":0,"parameters":[1,7,233,-2]},{"code":339,"indent":0,"parameters":[1,7,235,-2]},{"code":318,"indent":0,"parameters":[0,7,0,234]},{"code":121,"indent":0,"parameters":[28,28,0]},{"code":101,"indent":0,"parameters":["变身",0,0,2]},{"code":401,"indent":0,"parameters":["【哈士奇形态莉莉】"]},{"code":401,"indent":0,"parameters":["呜?"]},{"code":101,"indent":0,"parameters":["变身",0,0,2]},{"code":401,"indent":0,"parameters":["【哈士奇形态莉莉】"]},{"code":401,"indent":0,"parameters":["房东,蝙蝠,我莫名其妙放了个好厉害的"]},{"code":401,"indent":0,"parameters":["技能啊"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["???"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["???"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["不对,大狗,你能说话了!"]},{"code":101,"indent":0,"parameters":["配角团",7,0,2]},{"code":401,"indent":0,"parameters":["【渡鸦12345】"]},{"code":401,"indent":0,"parameters":["别惊讶,是我顺手整了个同声传译。"]},{"code":101,"indent":0,"parameters":["配角团",7,0,2]},{"code":401,"indent":0,"parameters":["【渡鸦12345】"]},{"code":401,"indent":0,"parameters":["刘莉莉的情况很有意思,不过本女神"]},{"code":401,"indent":0,"parameters":["日理万机,没时间跟你们详细解释,详细"]},{"code":401,"indent":0,"parameters":["情况已经发给了终端,问它就行。"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["那先这样,咱们继续"]},{"code":101,"indent":0,"parameters":["变身",0,0,2]},{"code":401,"indent":0,"parameters":["【哈士奇形态莉莉】"]},{"code":401,"indent":0,"parameters":["继续继续!"]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":15,"members":[{"enemyId":20,"x":408,"y":373,"hidden":false}],"name":"硫酸拟态怪","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":313,"indent":0,"parameters":[0,3,0,62]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":16,"members":[{"enemyId":15,"x":408,"y":436,"hidden":false}],"name":"被囚禁的脑怪","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["薇薇安的冰箭已经蓄势待发!"]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["莉莉冲了上去!"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["房东,大狗,闪开!"]},{"code":339,"indent":0,"parameters":[0,0,439,-1]},{"code":101,"indent":0,"parameters":["",0,1,1]},{"code":401,"indent":0,"parameters":["脑怪的触手接触到了郝仁的右手"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["停火!停火!"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["怎么了?"]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【莉莉】(冲到一半突然刹车)"]},{"code":401,"indent":0,"parameters":["哎呦我的腰!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["喂……喂!老王,三八,听得到吗?"]},{"code":401,"indent":0,"parameters":["小心精神攻击!你们那边的才是脑怪!"]},{"code":101,"indent":0,"parameters":["主角团",5,0,2]},{"code":401,"indent":0,"parameters":["【伊丽莎白】(由通讯装置传来)"]},{"code":401,"indent":0,"parameters":["南宫三八已经昏过去了!五月姐姐也被打伤了!"]},{"code":401,"indent":0,"parameters":["爸爸正在和那个叫图坦因的猎魔人打架,"]},{"code":101,"indent":0,"parameters":["主角团",5,0,2]},{"code":401,"indent":0,"parameters":["【伊丽莎白】"]},{"code":401,"indent":0,"parameters":["我们在对付……(一阵轰隆隆的爆炸声)"]},{"code":401,"indent":0,"parameters":["我们在对付女王!场面还能hold住!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["我们很快就过去支援!"]},{"code":401,"indent":0,"parameters":["脑怪和女王交换了身体!"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["什么?!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["脑怪没有控制女王,它的精神能力比预想"]},{"code":401,"indent":0,"parameters":["的还强,那家伙直接把和女王交换了身体"]},{"code":401,"indent":0,"parameters":["――你们的女王被困在这个家伙体内!"]},{"code":101,"indent":0,"parameters":["Monster",6,0,2]},{"code":401,"indent":0,"parameters":["【脑怪】(后退一些,张开触手)"]},{"code":401,"indent":0,"parameters":["ヽ(ー_ー)ノ"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["(๑ŐдŐ)"]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【刘莉莉】"]},{"code":401,"indent":0,"parameters":["(ŐдŐ๑)"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["(๑ŐдŐ)"]},{"code":101,"indent":0,"parameters":["主角团",7,0,2]},{"code":401,"indent":0,"parameters":["【滚】(跟着其他人一起目瞪口呆)"]},{"code":401,"indent":0,"parameters":["(ŐдŐ๑)"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["你确认?"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["我又连接到这个大脑的意识了,现在"]},{"code":401,"indent":0,"parameters":["留下一个人看着这边,其他人马上跟我"]},{"code":401,"indent":0,"parameters":["去上面支援老王他们。"]},{"code":101,"indent":0,"parameters":["莎奇拉",0,0,2]},{"code":401,"indent":0,"parameters":["【莎琪拉】"]},{"code":401,"indent":0,"parameters":["我留下!"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["照顾好你的女王,她现在非常虚弱,"]},{"code":401,"indent":0,"parameters":["但正在迅速振作起来。这个项圈给你,"]},{"code":401,"indent":0,"parameters":["它的护盾多少能保护你一些。"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["不要随便变形:项圈会反应不过来。"]},{"code":340,"indent":0,"parameters":[]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, -{"id":17,"members":[{"enemyId":16,"x":108,"y":436,"hidden":false},{"enemyId":16,"x":308,"y":436,"hidden":false},{"enemyId":16,"x":508,"y":436,"hidden":false},{"enemyId":16,"x":708,"y":436,"hidden":false}],"name":"测试用的怪物","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":326,"indent":0,"parameters":[0,0,0,0,50]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":2,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,403,-2]},{"code":339,"indent":0,"parameters":[0,0,407,-2]},{"code":339,"indent":0,"parameters":[0,0,402,-2]},{"code":333,"indent":0,"parameters":[0,0,237]},{"code":333,"indent":0,"parameters":[0,0,238]},{"code":333,"indent":0,"parameters":[0,0,239]},{"code":333,"indent":0,"parameters":[2,0,240]},{"code":339,"indent":0,"parameters":[0,0,484,-2]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, +{"id":17,"members":[{"enemyId":16,"x":300,"y":436,"hidden":false},{"enemyId":16,"x":516,"y":436,"hidden":false}],"name":"测试用的怪物","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":326,"indent":0,"parameters":[0,0,0,0,50]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":2,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":339,"indent":0,"parameters":[0,0,403,-2]},{"code":339,"indent":0,"parameters":[0,0,407,-2]},{"code":339,"indent":0,"parameters":[0,0,402,-2]},{"code":333,"indent":0,"parameters":[0,0,237]},{"code":333,"indent":0,"parameters":[0,0,238]},{"code":333,"indent":0,"parameters":[0,0,239]},{"code":333,"indent":0,"parameters":[2,0,240]},{"code":339,"indent":0,"parameters":[0,0,484,-2]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":18,"members":[{"enemyId":17,"x":441,"y":420,"hidden":false},{"enemyId":18,"x":204,"y":388,"hidden":false},{"enemyId":19,"x":750,"y":352,"hidden":false}],"name":"海妖女王, 被控制的五月, 被控制的图坦因","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":0,"enemyIndex":1,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":3,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【刘莉莉】"]},{"code":401,"indent":0,"parameters":["终于抓稳了,五月你先到旁边待着"]},{"code":333,"indent":0,"parameters":[1,0,1]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":0,"enemyIndex":2,"enemyValid":true,"switchId":1,"switchValid":false,"turnA":1,"turnB":0,"turnEnding":false,"turnValid":false},"list":[{"code":101,"indent":0,"parameters":["配角团",3,0,2]},{"code":401,"indent":0,"parameters":["【哈苏】"]},{"code":401,"indent":0,"parameters":["我先安置图坦因,马上就来!"]},{"code":333,"indent":0,"parameters":[2,0,1]},{"code":0,"indent":0,"parameters":[]}],"span":0},{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":333,"indent":0,"parameters":[1,0,405]},{"code":339,"indent":0,"parameters":[0,1,486,-1]},{"code":339,"indent":0,"parameters":[0,1,488,-1]},{"code":101,"indent":0,"parameters":["主角团",6,0,2]},{"code":401,"indent":0,"parameters":["【刘莉莉】(浑身冒着治愈法术的光芒)"]},{"code":401,"indent":0,"parameters":["我怎么感觉五月现在比以前还有用呢?"]},{"code":101,"indent":0,"parameters":["主角团",1,0,2]},{"code":401,"indent":0,"parameters":["【薇薇安】"]},{"code":401,"indent":0,"parameters":["废话,她失心疯的时候至少不怂了"]},{"code":401,"indent":0,"parameters":["――但战斗力还是这么渣。"]},{"code":101,"indent":0,"parameters":["主角团",0,0,2]},{"code":401,"indent":0,"parameters":["【郝仁】"]},{"code":401,"indent":0,"parameters":["薇薇安,莉莉,你们先把这兄妹俩带出去。"]},{"code":401,"indent":0,"parameters":["顺便看着点滚。老王,我来助你!"]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":19,"members":[{"enemyId":21,"x":408,"y":436,"hidden":false}],"name":"核能之爆弹怪","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, {"id":20,"members":[{"enemyId":22,"x":408,"y":436,"hidden":false}],"name":"硫酸之凝视者","pages":[{"conditions":{"actorHp":50,"actorId":1,"actorValid":false,"enemyHp":50,"enemyIndex":0,"enemyValid":false,"switchId":1,"switchValid":false,"turnA":0,"turnB":0,"turnEnding":false,"turnValid":true},"list":[{"code":121,"indent":0,"parameters":[18,18,1]},{"code":121,"indent":0,"parameters":[19,19,1]},{"code":121,"indent":0,"parameters":[20,20,1]},{"code":117,"indent":0,"parameters":[12]},{"code":0,"indent":0,"parameters":[]}],"span":0}]}, diff --git a/js/plugins.js b/js/plugins.js index 8d37e6d..7ef666e 100644 --- a/js/plugins.js +++ b/js/plugins.js @@ -33,7 +33,7 @@ var $plugins = {"name":"YEP_SkillCore","status":true,"description":"v1.11 技能核心☁️","parameters":{"---全局---":"","Cost Padding":"4","Command Alignment":"center","Window Columns":"2","---HP 费用---":"","HP Format":"%1%2","HP Font Size":"20","HP Text Color":"18","HP Icon":"162","---MP 费用---":"","MP Format":"%1%2","MP Font Size":"20","MP Text Color":"23","MP Icon":"165","---TP 费用---":"","TP Format":"%1%2","TP Font Size":"20","TP Text Color":"29","TP Icon":"164"}}, {"name":"YEP_MessageCore","status":true,"description":"v1.17 信息核心","parameters":{"---General---":"","Default Rows":"4","Default Width":"Graphics.boxWidth","Face Indent":"Window_Base._faceWidth + 24","Fast Forward Key":"pagedown","Enable Fast Forward":"true","Word Wrapping":"false","Description Wrap":"false","Word Wrap Space":"false","Tight Wrap":"false","---Font---":"","Font Name":"GameFont","Font Size":"28","Font Size Change":"12","Font Changed Max":"96","Font Changed Min":"12","Font Outline":"4","Maintain Font":"false","---Name Box---":"","Name Box Buffer X":"-28","Name Box Buffer Y":"0","Name Box Padding":"this.standardPadding() * 4","Name Box Color":"0","Name Box Clear":"false","Name Box Added Text":"\\c[6]","Name Box Auto Close":"false"}}, {"name":"YEP_ItemCore","status":true,"description":"v1.30 Changes the way Items are handled for your game\r\nand the Item Scene, too.","parameters":{"---General---":"","Max Items":"999","Max Weapons":"999","Max Armors":"999","Starting ID":"3000","Random Variance":"0","Negative Variance":"false","Name Format":"%1%2%3%4","Name Spacing":"true","Boost Format":"(+%1)","---Item Scene---":"","Updated Scene Item":"true","List Equipped Items":"false","Show Icon":"true","Icon Size":"128","Font Size":"20","Command Alignment":"center","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4","Use Command":"使用 %1","Carry Format":"%1/%2","--Independent Items--":"","Midgame Note Parsing":"false"}}, -{"name":"YEP_StatusMenuCore","status":true,"description":"v1.01a 身份状态菜单核心☁️","parameters":{"---设置---":"","Command Order":"General Attributes Elements States Custom Cancel","Command Window Width":"240","Command Window Rows":"4","Command Alignment":"center","---全局---":"","General Command":"角色状态","Parameters Text":"状态窗口","Experience Text":"经验窗口","Total Format":"经验整体显示","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","---参数---":"","Parameters Command":"角色属性","Graph Text":"属性图","ATK Color":"#ed1c24 #f26c4f","DEF Color":"#f7941d #fdc689","MAT Color":"#605ca8 #bd8cbf","MDF Color":"#448ccb #a6caf4","AGI Color":"#39b54a #82ca9c","LUK Color":"#fff568 #fffac3","---抵制颜色---":"","Above 300%":"10","200% to 300%":"20","150% to 200%":"14","120% to 150%":"6","100% to 120%":"0","80% to 100%":"24","50% to 80%":"29","1% to 50%":"23","Exactly 0%":"31","Below 0%":"27","---元素---":"","Elements Command":"元素抗性","Elements Decimal":"3","Element Column 1":"1 10 14 15 18 17","Element Column 2":"2 3 4 5 6 7","Element Column 3":"16 8 9 11 13 12","Element Column 4":"","---状态---":"","States Command":"异常状态","States Decimal":"2","States Column 1":"1 57 59 61 60 58","States Column 2":"62 63 93 90 66 95","States Column 3":"","States Column 4":"","---属性---":"","Attributes Command":"特殊属性","Attribute Font Size":"20","Attribute Decimal":"0","Attributes Column 1":"exr hit eva cri cev tgr","Attributes Column 2":"hrg mrg trg mcr tcr exr","Attributes Column 3":"cnt mrf rec pha grd fdr","Attributes Column 4":"","hit Name":"命中率","eva Name":"闪避率","cri Name":"暴击率","cev Name":"暴击抵抗率","mev Name":"魔法闪避率","mrf Name":"魔法反射率","cnt Name":"反击率","hrg Name":"HP回复率","mrg Name":"MP回复率","trg Name":"TP回复率","tgr Name":"被敌人攻击率","grd Name":"防御率","rec Name":"恢复效果比例","pha Name":"药水恢复比例","mcr Name":"MP消耗率","tcr Name":"TP消耗率","pdr Name":"承受物理伤害率","mdr Name":"承受魔法伤害率","fdr Name":"承受地面伤害率","exr Name":"经验获取率"}}, +{"name":"YEP_StatusMenuCore","status":true,"description":"v1.01a 身份状态菜单核心☁️","parameters":{"---设置---":"","Command Order":"General Attributes Elements States Custom Cancel","Command Window Width":"240","Command Window Rows":"4","Command Alignment":"center","---全局---":"","General Command":"角色状态","Parameters Text":"状态窗口","Experience Text":"经验窗口","Total Format":"经验整体显示","EXP Gauge Color 1":"30","EXP Gauge Color 2":"31","---参数---":"","Parameters Command":"角色属性","Graph Text":"属性图","ATK Color":"#ed1c24 #f26c4f","DEF Color":"#f7941d #fdc689","MAT Color":"#605ca8 #bd8cbf","MDF Color":"#448ccb #a6caf4","AGI Color":"#39b54a #82ca9c","LUK Color":"#fff568 #fffac3","---抵制颜色---":"","Above 300%":"10","200% to 300%":"20","150% to 200%":"14","120% to 150%":"6","100% to 120%":"0","80% to 100%":"24","50% to 80%":"29","1% to 50%":"23","Exactly 0%":"31","Below 0%":"27","---元素---":"","Elements Command":"元素抗性","Elements Decimal":"3","Element Column 1":"1 10 14 15 18 17","Element Column 2":"2 3 4 5 6 7","Element Column 3":"16 8 9 11 13 12","Element Column 4":"","---状态---":"","States Command":"异常状态","States Decimal":"2","States Column 1":"1 57 59 61 60 58","States Column 2":"62 63 93 90 66 95","States Column 3":"","States Column 4":"","---属性---":"","Attributes Command":"特殊属性","Attribute Font Size":"20","Attribute Decimal":"0","Attributes Column 1":"exr hit eva cri cev tgr","Attributes Column 2":"hrg mrg trg mcr tcr exr","Attributes Column 3":"cnt mrf rec pha grd fdr","Attributes Column 4":"","hit Name":"命中率","eva Name":"闪避率","cri Name":"暴击率","cev Name":"暴击抵抗率","mev Name":"魔法闪避率","mrf Name":"比例穿透","cnt Name":"反击率","hrg Name":"HP回复率","mrg Name":"MP回复率","trg Name":"TP回复率","tgr Name":"被敌人攻击率","grd Name":"防御率","rec Name":"恢复效果比例","pha Name":"药水恢复比例","mcr Name":"MP消耗率","tcr Name":"TP消耗率","pdr Name":"承受物理伤害率","mdr Name":"承受魔法伤害率","fdr Name":"承受地面伤害率","exr Name":"经验获取率"}}, {"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}}, {"name":"YEP_X_BattleSysATB","status":true,"description":"v1.25 时间槽战斗系统☁️","parameters":{"---ATB 设置---":"","Per Tick":"user.agi","Initial Speed":"0","Full Gauge":"Math.max(5000, BattleManager.highestBaseAgi() * 100)","Charge Gauge":"0","Pre-Emptive Bonuses":"0.8","Surprise Bonuses":"0.8","---逃跑---":"","Escape Ratio":"0.25 * $gameParty.agility() / $gameTroop.agility()","Fail Escape Boost":"0.025","---Turn---":"","Full Turn":"Math.min(200, BattleManager.lowestBaseAgi() * 8)","Flash Enemy":"true","---Rubberband---":"","Enable Rubberband":"false","Minimum Speed":"0.1 * BattleManager.highestBaseAgi()","Maximum Speed":"10 * BattleManager.highestBaseAgi()","---准备音乐---":"","Ready Sound":"Decision1","Ready Volume":"90","Ready Pitch":"120","Ready Pan":"0","---选项---":"","ATB Speed Text":"ATB速度","Default ATB Speed":"10","---窗口---":"","Lock Status Window":"true","Gauge Style":"1","Gauge Text":"Turn","Gauge Text Align":"center","ATB Gauge Color 1":"13","ATB Gauge Color 2":"5","Slow Gauge Color 1":"12","Slow Gauge Color 2":"4","Fast Gauge Color 1":"26","Fast Gauge Color 2":"27","Stop Gauge Color 1":"7","Stop Gauge Color 2":"8","Full Gauge Color 1":"14","Full Gauge Color 2":"6","Charge Gauge Color 1":"2","Charge Gauge Color 2":"10"}}, {"name":"YEP_BattleStatusWindow","status":true,"description":"v1.09 A simple battle status window that shows the\nfaces of your party members in horizontal format.","parameters":{"---Visual---":"","No Action Icon":"16","Name Font Size":"20","Param Font Size":"20","Param Y Buffer":"7","Param Current Max":"true","Adjust Columns":"false","State Icons Row":"1","---Actor Switching---":"","Left / Right":"true","PageUp / PageDown":"true","Allow Turn Skip":"true","---Front View---":"","Show Animations":"true","Show Sprites":"true","Align Animations":"true","X Offset":"24","Y Offset":"-16"}}, @@ -50,7 +50,7 @@ var $plugins = {"name":"YEP_X_CounterControl","status":true,"description":"v1.07 反击控制","parameters":{"---General---":"","Queue Max":"20","---Default Traits---":"","Counter Skill":"1","Evade Counter":"false","Counter Name":"Counter-%1","Counter Icon":"78","Counter Total":"1","Ally Counter":"false","--Default Conditions-":"","Physical":"true","Single Target":"true","Not Counter":"false"}}, {"name":"YEP_X_SkillCooldowns","status":true,"description":"v1.11 技能冷却☁️","parameters":{"---冷却时间---":"","Cooldown Format":"%1CD","Cooldown Font Size":"20","Cooldown Text Color":"6","Cooldown Icon":"75","Cooldown After Battle":"0","Cooldown Steps":"5","Cooldown Bypass":"1, 2","---热身---":"","Warmup Format":"%1WU","Warmup Font Size":"20","Warmup Text Color":"4","Warmup Icon":"75","---战斗核心---":"","Time Based":"false","Turn Time":"100"}}, {"name":"YEP_X_SkillCostItems","status":true,"description":"v1.03 技能消耗物品☁️","parameters":{"---全局---":"","Cost Style":"2","Font Size":"20","Amount Format":"×%1","Amount Y Buffer":"4","---计量表---":"","Gauge Color 1":"13","Gauge Color 2":"5","Display Name":"true","Text Color":"16"}}, -{"name":"YEP_X_CriticalControl","status":true,"description":"v1.03 暴击控制","parameters":{"Critical Rate Formula":"rate = (user.cri - target.cev)*Math.min(Math.max(user.luk/target.luk, 0.8), 1.2);","Critical Multplier Formula":"value *= Math.min(2.0 + bonus, 4);","Flat Critical Formula":"value += ((baseDamage >= 0) ? 1 : -1) * 2 * user.luk + bonus;"}}, +{"name":"YEP_X_CriticalControl","status":true,"description":"v1.03 暴击控制","parameters":{"Critical Rate Formula":"rate = user.cri - target.cev;","Critical Multplier Formula":"value *= Math.min(2.0 + bonus, 3);","Flat Critical Formula":"value += Math.min(bonus, 600);"}}, {"name":"YEP_AbsorptionBarrier","status":true,"description":"v1.05 吸收屏障☁️","parameters":{"Barrier State":"23","Barrier Color 1":"13","Barrier Color 2":"5","Barrier Animation":"0","Break Animation":"0","Barrier Popup":"255, 0, 255, 160","Display 0 HP Damage":"false","Clear Per Battle":"true","Clear on Death":"true","Default Penetration Rate":"0","Default Penetration Flat":"0"}}, {"name":"YEP_X_ItemRequirements","status":true,"description":"v1.01 物品使用限制★","parameters":{}}, {"name":"YEP_X_ItemCategories","status":true,"description":"v1.01 (Requires YEP_ItemCore.js) Assign items to various\r\ncategories under the item menu.","parameters":{"---General---":"","Category Order":"Category:消耗品, Category:合成材料, Category:任务道具, Category:配方书, Category:天赋石, Category:武器, Category:防具, Category:饰品","---Naming---":"","Hidden Item A":"合成材料","Hidden Item B":"任务道具","Consumable":"Consumable","Nonconsumable":"Nonconsumable","Always Usable":"Usable","Battle Usable":"Battle","Field Usable":"Field","Never Usable":"Misc"}},