@ -65,9 +65,9 @@ null,
{ "id" : 63 , "autoRemovalTiming" : 2 , "chanceByDamage" : 1 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.5 } , { "code" : 21 , "dataId" : 3 , "value" : 0.5 } , { "code" : 21 , "dataId" : 5 , "value" : 0.5 } , { "code" : 22 , "dataId" : 0 , "value" : -0.2 } , { "code" : 11 , "dataId" : 10 , "value" : 1.5 } ] , "iconIndex" : 21 , "maxTurns" : 10 , "message1" : "陷入狂乱之中!不分敌友!" , "message2" : "陷入狂乱之中!不分敌友!" , "message3" : "仍旧疯狂!" , "message4" : "的狂乱状态解除了!" , "minTurns" : 5 , "motion" : 0 , "name" : "狂乱" , "note" : "" , "overlay" : 4 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 3 , "stepsToRemove" : 100 } ,
{ "id" : 64 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 42 , "dataId" : 2 , "value" : 1 } ] , "iconIndex" : 4 , "maxTurns" : 6 , "message1" : "被沉默了!" , "message2" : "被沉默了!" , "message3" : "" , "message4" : "受到的沉默效果解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "沉默" , "note" : "" , "overlay" : 3 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 65 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } ] , "iconIndex" : 331 , "maxTurns" : 6 , "message1" : "的技能被封印了!" , "message2" : "的技能被封印了!" , "message3" : "" , "message4" : "的技能封印解除了!" , "minTurns" : 3 , "motion" : 0 , "name" : "技能封印" , "note" : "" , "overlay" : 3 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 66 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 23 , "dataId" : 2 , "value" : 0.93 } ] , "iconIndex" : 359 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒I" , "note" : "< SF_StatesCustomAddtion_Before>\nvar result = {\n \"result\": false,\n \"statesAdd\": [],\n \"statesRemove\": [],\n \"statesRefresh\": [],\n};\nif (this.isStateAffected(66)) {\n result.statesRemove.push(66);\n result.statesAdd.push(67);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\nelse {\nif (this.isStateAffected(67)) {\n result.statesRemove.push(67);\n result.statesAdd.push(68);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\nelse {\nif (this.isStateAffected(68)) {\n result.statesAdd.push(68);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\nelse {\n result.statesAdd.push(66);\nvar random = Math.floor(Math.random() * 10 + 1);\nif (random <= 2) {\nresult.statesAdd.push(151);\n}\n}\n}\n}\nreturn result;\n</SF_StatesCustomAddtion_Before >", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 67 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.87 } ] , "iconIndex" : 360 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒II" , "note" : " ", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 68 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.09 } , { "code" : 23 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 361 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒III" , "note" : " ", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 66 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.03 } , { "code" : 23 , "dataId" : 2 , "value" : 0.93 } ] , "iconIndex" : 359 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒I" , "note" : "< Custom Apply Effect>\n user._poisonamount = user._poisonamount || 0\n if (user._poisonamount = 0){\n user._poisonamount = 1;\n }\n else{\n if (user._poisonamount = 0){\n user.removeState(66);\n user.addState(67);\n }\n else{\n if (user._poisonamount = 2|| user._poisonamount = 3){\n user.removeState(66);\n user.removeState(67);\n user.addState(68);\n }\n }\n \n }\n \n var random = Math.floor(Math.random() * 10 + 1);\n if (random <=2){\n user.addState(151);\n }\n user._poisonamount = 1;\n</Custom Apply Effect >", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 67 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.87 } ] , "iconIndex" : 360 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒II" , "note" : " <Custom Apply Effect>\n user._poisonamount = user._poisonamount || 0\n user._poisonamount = 2;\n</Custom Apply Effect> ", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 68 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.09 } , { "code" : 23 , "dataId" : 2 , "value" : 0.8 } ] , "iconIndex" : 361 , "maxTurns" : 1 , "message1" : "中毒了!" , "message2" : "中毒了!" , "message3" : "" , "message4" : "体内的毒素解除了!" , "minTurns" : 1 , "motion" : 0 , "name" : "中毒III" , "note" : " <Custom Apply Effect>\n user._poisonamount = user._poisonamount || 0\n user._poisonamount = 3;\n</Custom Apply Effect> ", "overlay" : 1 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 69 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 7 , "value" : -0.06 } , { "code" : 23 , "dataId" : 2 , "value" : 0.9 } , { "code" : 13 , "dataId" : 66 , "value" : 1.5 } , { "code" : 11 , "dataId" : 14 , "value" : 1.3 } ] , "iconIndex" : 340 , "maxTurns" : 1 , "message1" : "的生命开始流失!" , "message2" : "的生命开始流失!" , "message3" : "" , "message4" : "生命的流失止住了!" , "minTurns" : 1 , "motion" : 0 , "name" : "生命流失" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 70 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 71 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -199,21 +199,21 @@ null,
{ "id" : 197 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 1 , "value" : 0.75 } , { "code" : 22 , "dataId" : 7 , "value" : 0.07 } , { "code" : 21 , "dataId" : 2 , "value" : 1.25 } , { "code" : 21 , "dataId" : 4 , "value" : 1.25 } , { "code" : 21 , "dataId" : 5 , "value" : 1.25 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "复活后更强了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "复活四级强化" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 198 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 1 , "value" : 0.75 } , { "code" : 22 , "dataId" : 7 , "value" : 0.08 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } , { "code" : 21 , "dataId" : 4 , "value" : 1.3 } , { "code" : 21 , "dataId" : 5 , "value" : 1.3 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "复活后更强了!" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "复活五级强化" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 199 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 1 , "value" : 1 } , { "code" : 11 , "dataId" : 2 , "value" : 0 } , { "code" : 11 , "dataId" : 3 , "value" : 0 } , { "code" : 11 , "dataId" : 4 , "value" : 0 } , { "code" : 11 , "dataId" : 5 , "value" : 0 } , { "code" : 11 , "dataId" : 6 , "value" : 0 } , { "code" : 11 , "dataId" : 7 , "value" : 0 } , { "code" : 11 , "dataId" : 8 , "value" : 0 } , { "code" : 11 , "dataId" : 9 , "value" : 0 } , { "code" : 11 , "dataId" : 10 , "value" : 0 } , { "code" : 11 , "dataId" : 11 , "value" : 0 } , { "code" : 11 , "dataId" : 12 , "value" : 0 } , { "code" : 11 , "dataId" : 13 , "value" : 0 } , { "code" : 11 , "dataId" : 14 , "value" : 0 } , { "code" : 11 , "dataId" : 18 , "value" : 0 } , { "code" : 11 , "dataId" : 17 , "value" : 0 } , { "code" : 11 , "dataId" : 16 , "value" : 0 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 58 , "value" : 1 } , { "code" : 14 , "dataId" : 59 , "value" : 1 } , { "code" : 14 , "dataId" : 60 , "value" : 1 } , { "code" : 14 , "dataId" : 61 , "value" : 1 } , { "code" : 14 , "dataId" : 62 , "value" : 1 } , { "code" : 14 , "dataId" : 63 , "value" : 1 } , { "code" : 14 , "dataId" : 64 , "value" : 1 } , { "code" : 14 , "dataId" : 65 , "value" : 1 } , { "code" : 14 , "dataId" : 66 , "value" : 1 } , { "code" : 14 , "dataId" : 67 , "value" : 1 } , { "code" : 14 , "dataId" : 68 , "value" : 1 } , { "code" : 14 , "dataId" : 69 , "value" : 1 } , { "code" : 14 , "dataId" : 73 , "value" : 1 } , { "code" : 14 , "dataId" : 74 , "value" : 1 } , { "code" : 14 , "dataId" : 75 , "value" : 1 } , { "code" : 14 , "dataId" : 76 , "value" : 1 } , { "code" : 14 , "dataId" : 46 , "value" : 1 } , { "code" : 14 , "dataId" : 77 , "value" : 1 } , { "code" : 14 , "dataId" : 78 , "value" : 1 } , { "code" : 14 , "dataId" : 79 , "value" : 1 } , { "code" : 14 , "dataId" : 80 , "value" : 1 } , { "code" : 14 , "dataId" : 81 , "value" : 1 } , { "code" : 14 , "dataId" : 82 , "value" : 1 } , { "code" : 14 , "dataId" : 83 , "value" : 1 } , { "code" : 14 , "dataId" : 84 , "value" : 1 } , { "code" : 14 , "dataId" : 85 , "value" : 1 } , { "code" : 14 , "dataId" : 86 , "value" : 1 } , { "code" : 14 , "dataId" : 87 , "value" : 1 } , { "code" : 14 , "dataId" : 5 , "value" : 1 } , { "code" : 14 , "dataId" : 6 , "value" : 1 } , { "code" : 14 , "dataId" : 88 , "value" : 1 } , { "code" : 14 , "dataId" : 90 , "value" : 1 } , { "code" : 14 , "dataId" : 91 , "value" : 1 } , { "code" : 14 , "dataId" : 92 , "value" : 1 } , { "code" : 14 , "dataId" : 93 , "value" : 1 } , { "code" : 14 , "dataId" : 95 , "value" : 1 } , { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 14 , "dataId" : 105 , "value" : 1 } , { "code" : 14 , "dataId" : 106 , "value" : 1 } , { "code" : 14 , "dataId" : 107 , "value" : 1 } , { "code" : 14 , "dataId" : 108 , "value" : 1 } , { "code" : 14 , "dataId" : 109 , "value" : 1 } , { "code" : 14 , "dataId" : 110 , "value" : 1 } ] , "iconIndex" : 380 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "复活无敌" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 200 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 1 , "value" : 1 } , { "code" : 23 , "dataId" : 0 , "value" : 0 } , { "code" : 22 , "dataId" : 7 , "value" : 0.4 } , { "code" : 11 , "dataId" : 3, "value" : 0 } , { "code" : 11 , "dataId" : 4 , "value" : 0 } , { "code" : 11 , "dataId" : 5 , "value" : 0 } , { "code" : 11 , "dataId" : 6 , "value" : 0 } , { "code" : 11 , "dataId" : 7 , "value" : 0 } , { "code" : 11 , "dataId" : 8 , "value" : 0 } , { "code" : 11 , "dataId" : 9 , "value" : 0 } , { "code" : 11 , "dataId" : 10 , "value" : 0 } , { "code" : 11 , "dataId" : 11 , "value" : 0 } , { "code" : 11 , "dataId" : 12 , "value" : 0 } , { "code" : 11 , "dataId" : 13 , "value" : 0 } , { "code" : 11 , "dataId" : 14 , "value" : 0 } , { "code" : 11 , "dataId" : 16 , "value" : 0 } , { "code" : 11 , "dataId" : 17 , "value" : 0 } , { "code" : 11 , "dataId" : 18 , "value" : 0 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 58 , "value" : 1 } , { "code" : 14 , "dataId" : 59 , "value" : 1 } , { "code" : 14 , "dataId" : 60 , "value" : 1 } , { "code" : 14 , "dataId" : 61 , "value" : 1 } , { "code" : 14 , "dataId" : 62 , "value" : 1 } , { "code" : 14 , "dataId" : 63 , "value" : 1 } , { "code" : 14 , "dataId" : 64 , "value" : 1 } , { "code" : 14 , "dataId" : 65 , "value" : 1 } , { "code" : 14 , "dataId" : 66 , "value" : 1 } , { "code" : 14 , "dataId" : 67 , "value" : 1 } , { "code" : 14 , "dataId" : 68 , "value" : 1 } , { "code" : 14 , "dataId" : 69 , "value" : 1 } , { "code" : 14 , "dataId" : 73 , "value" : 1 } , { "code" : 14 , "dataId" : 74 , "value" : 1 } , { "code" : 14 , "dataId" : 75 , "value" : 1 } , { "code" : 14 , "dataId" : 76 , "value" : 1 } , { "code" : 14 , "dataId" : 46 , "value" : 1 } , { "code" : 14 , "dataId" : 77 , "value" : 1 } , { "code" : 14 , "dataId" : 78 , "value" : 1 } , { "code" : 14 , "dataId" : 79 , "value" : 1 } , { "code" : 14 , "dataId" : 80 , "value" : 1 } , { "code" : 14 , "dataId" : 81 , "value" : 1 } , { "code" : 14 , "dataId" : 82 , "value" : 1 } , { "code" : 14 , "dataId" : 83 , "value" : 1 } , { "code" : 14 , "dataId" : 84 , "value" : 1 } , { "code" : 14 , "dataId" : 85 , "value" : 1 } , { "code" : 14 , "dataId" : 86 , "value" : 1 } , { "code" : 14 , "dataId" : 87 , "value" : 1 } , { "code" : 14 , "dataId" : 5 , "value" : 1 } , { "code" : 14 , "dataId" : 6 , "value" : 1 } , { "code" : 14 , "dataId" : 88 , "value" : 1 } , { "code" : 14 , "dataId" : 90 , "value" : 1 } , { "code" : 14 , "dataId" : 91 , "value" : 1 } , { "code" : 14 , "dataId" : 92 , "value" : 1 } , { "code" : 14 , "dataId" : 93 , "value" : 1 } , { "code" : 14 , "dataId" : 95 , "value" : 1 } , { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 14 , "dataId" : 105 , "value" : 1 } , { "code" : 14 , "dataId" : 106 , "value" : 1 } , { "code" : 14 , "dataId" : 107 , "value" : 1 } , { "code" : 14 , "dataId" : 108 , "value" : 1 } , { "code" : 14 , "dataId" : 109 , "value" : 1 } , { "code" : 14 , "dataId" : 110 , "value" : 1 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 42 , "dataId" : 2 , "value" : 1 } , { "code" : 42 , "dataId" : 3 , "value" : 1 } , { "code" : 42 , "dataId" : 4 , "value" : 1 } , { "code" : 42 , "dataId" : 5 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.8 } ] , "iconIndex" : 1 , "maxTurns" : 1 , "message1" : "进入假死状态!" , "message2" : "" , "message3" : "" , "message4" : "从假死状态复活!" , "minTurns" : 1 , "motion" : 3 , "name" : "假死状态" , "note" : "<Custom Leave Effect>\n target.addState(199);\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 201 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ {"code" : 14 , "dataId" : 1 , "value" : 1 } ], "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "准备复活!" , "minTurns" : 1 , "motion" : 0 , "name" : "一级复活标签" , "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
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{ "id" : 206 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22, "dataId" : 7 , "value" : 1 } , { "code" : 23 , "dataId" : 0 , "value" : 0 } , { "code" : 11, "dataId" : 1 , "value" : 0 } , { "code" : 11 , "dataId" : 2 , "value" : 0 } , { "code" : 11 , "dataId" : 3 , "value" : 0 } , { "code" : 11 , "dataId" : 4 , "value" : 0 } , { "code" : 11 , "dataId" : 5 , "value" : 0 } , { "code" : 11 , "dataId" : 6 , "value" : 0 } , { "code" : 11 , "dataId" : 7 , "value" : 0 } , { "code" : 11 , "dataId" : 8 , "value" : 0 } , { "code" : 11 , "dataId" : 9 , "value" : 0 } , { "code" : 11 , "dataId" : 10 , "value" : 0 } , { "code" : 11 , "dataId" : 11 , "value" : 0 } , { "code" : 11 , "dataId" : 12 , "value" : 0 } , { "code" : 11 , "dataId" : 13 , "value" : 0 } , { "code" : 11 , "dataId" : 14 , "value" : 0 } , { "code" : 11 , "dataId" : 16 , "value" : 0 } , { "code" : 11 , "dataId" : 17 , "value" : 0 } , { "code" : 11 , "dataId" : 18 , "value" : 0 } , { "code" : 14 , "dataId" : 54 , "value" : 1 } , { "code" : 14 , "dataId" : 55 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 58 , "value" : 1 } , { "code" : 14 , "dataId" : 59 , "value" : 1 } , { "code" : 14 , "dataId" : 60 , "value" : 1 } , { "code" : 14 , "dataId" : 61 , "value" : 1 } , { "code" : 14 , "dataId" : 62 , "value" : 1 } , { "code" : 14 , "dataId" : 63 , "value" : 1 } , { "code" : 14 , "dataId" : 64 , "value" : 1 } , { "code" : 14 , "dataId" : 65 , "value" : 1 } , { "code" : 14 , "dataId" : 66 , "value" : 1 } , { "code" : 14 , "dataId" : 67 , "value" : 1 } , { "code" : 14 , "dataId" : 68 , "value" : 1 } , { "code" : 14 , "dataId" : 69 , "value" : 1 } , { "code" : 14 , "dataId" : 73 , "value" : 1 } , { "code" : 14 , "dataId" : 74 , "value" : 1 } , { "code" : 14 , "dataId" : 75 , "value" : 1 } , { "code" : 14 , "dataId" : 76 , "value" : 1 } , { "code" : 14 , "dataId" : 46 , "value" : 1 } , { "code" : 14 , "dataId" : 77 , "value" : 1 } , { "code" : 14 , "dataId" : 78 , "value" : 1 } , { "code" : 14 , "dataId" : 79 , "value" : 1 } , { "code" : 14 , "dataId" : 80 , "value" : 1 } , { "code" : 14 , "dataId" : 81 , "value" : 1 } , { "code" : 14 , "dataId" : 82 , "value" : 1 } , { "code" : 14 , "dataId" : 83 , "value" : 1 } , { "code" : 14 , "dataId" : 84 , "value" : 1 } , { "code" : 14 , "dataId" : 85 , "value" : 1 } , { "code" : 14 , "dataId" : 86 , "value" : 1 } , { "code" : 14 , "dataId" : 87 , "value" : 1 } , { "code" : 14 , "dataId" : 88 , "value" : 1 } , { "code" : 14 , "dataId" : 90 , "value" : 1 } , { "code" : 14 , "dataId" : 91 , "value" : 1 } , { "code" : 14 , "dataId" : 92 , "value" : 1 } , { "code" : 14 , "dataId" : 93 , "value" : 1 } , { "code" : 14 , "dataId" : 95 , "value" : 1 } , { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 14 , "dataId" : 105 , "value" : 1 } , { "code" : 14 , "dataId" : 106 , "value" : 1 } , { "code" : 14 , "dataId" : 107 , "value" : 1 } , { "code" : 14 , "dataId" : 108 , "value" : 1 } , { "code" : 14 , "dataId" : 109 , "value" : 1 } , { "code" : 14 , "dataId" : 110 , "value" : 1 } , { "code" : 14 , "dataId" : 34 , "value" : 1 } , { "code" : 14 , "dataId" : 36 , "value" : 1 } , { "code" : 14 , "dataId" : 40 , "value" : 1 } , { "code" : 14 , "dataId" : 45 , "value" : 1 } , { "code" : 21, "dataId" : 6 , "value" : 0.8 } ] , "iconIndex" : 1 , "maxTurns" : 1 , "message1" : "进入假死状态!" , "message2" : "" , "message3" : "" , "message4" : "从假死状态复活!" , "minTurns" : 1 , "motion" : 0 , "name" : "怪物假死" , "note" : " <Custom Leave Effect>\n if (target._revivallevel = 1){\n target.addState(194);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 207 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 1 , "value" : 1 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "怪物免死" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 208 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 209 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.5 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "以退为进I" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 210 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.8 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "以退为进II" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 211 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 1 } , { "code" : 21 , "dataId" : 2 , "value" : 1.3 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "以退为进III" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 212 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 213 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 813 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加5次! " , "message2" : "无效化伤害的次数增加5次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值 \n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 5) {\n user._defencec += 5;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n }\n if (user._defenceb > 0) {\n user._defenceb += 5;\n user.setStateCounter(214, user._defenceb);\n user.removeState(213);\n }\n user._defencea += 5;\n user.setStateCounter(213, user._defencea);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defencea > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencea -= 1; //免伤次数-1\ntarget.setStateCounter(213, target._defencea);\nif (target._defencea <= 0){ //如果免伤次数为 0\ntarget.removeState(213); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defencea = 0;\n</Custom Remove Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 214 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 814 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加10次! " , "message2" : "无效化伤害的次数增加10次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "高级伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\nif (user._defencea > 0) {\n user._defenceb += user._defencea;\n user.removeState(213);\n }\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb); \n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 213 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 813 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加5次! " , "message2" : "无效化伤害的次数增加5次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; \n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 5;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n }\n else{\n if (user._defenceb > 0) {\n user._defenceb += 5;\n user.setStateCounter(214, user._defenceb);\n user.removeState(213);\n }\n else {\n user._defencea += 5;\n user.setStateCounter(213, user._defencea);\n }\n } \n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defencea > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencea -= 1; //免伤次数-1\ntarget.setStateCounter(213, target._defencea);\nif (target._defencea <= 0){ //如果免伤次数为 0\ntarget.removeState(213); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defencea = 0;\n</Custom Remove Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 214 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 814 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加10次! " , "message2" : "无效化伤害的次数增加10次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "高级伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencea = user._defencea || 0; //定义变量值\n user._defenceb = user._defenceb || 0;\n user._defencec = user._defencec || 0;\n if (user._defencec > 0) {\n user._defencec += 10;\n user.setStateCounter(216, user._defencec);\n user.removeState(214);\n }\n else {\n user._defenceb += user._defencea;\n user.removeState(213);\n user._defenceb += 10;\n user.setStateCounter(214, user._defenceb);\n } \n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defenceb > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defenceb -= 1; //免伤次数-1\ntarget.setStateCounter(214, target._defenceb);\nif (target._defenceb <= 0){ //如果免伤次数为 0\ntarget.removeState(214); //将该状态移除\n}\n}\n</Custom React Effect>\n<Custom Remove Effect>\n user._defenceb = user._defenceb || 0; //定义变量值\n user._defenceb = 0;\n</Custom Remove Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 215 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 804 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加两次!" , "message2" : "无效化伤害的次数增加两次!" , "message3" : "" , "message4" : "不再能免疫伤害!" , "minTurns" : 1 , "motion" : 0 , "name" : "防护符卡" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\nuser._defence = user._defence || 0; //定义变量值\nuser._defence += 2;\nuser.setStateCounter(215, user._defence);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect() && target._defence > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defence -= 1; //免伤次数-1\ntarget.setStateCounter(215, target._defence);\nif (target._defence <= 0){ //如果免伤次数为 0\ntarget.removeState(215); //将该状态移除\n}\n}\n</Custom React Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 216 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 805 , "maxTurns" : 1 , "message1" : "无效化伤害的次数增加20次! " , "message2" : "无效化伤害的次数增加20次! " , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "顶级伤害无效" , "note" : "<Counter Alignment: left>\n<Counter Text Color: 17>\n\n<Custom Apply Effect>\n user._defencec = user._defencec || 0;\n user._defencea = user._defencea || 0; \n user._defenceb = user._defenceb || 0;\n user._defencec += user._defencea;\n user._defencec += user._defenceb;\n user._defencec += 20;\n user.setStateCounter(216, user._defencec);\n user.removeState(213);\n user.removeState(214);\n</Custom Apply Effect>\n\n<Custom React Effect>\nif(value > 0 && this.isHpEffect() && target._defencec > 0) { \n//判断角色是否受到伤害,且是否有免伤次数\nvalue = 0; //令受到的伤害为 0\ntarget._defencec -= 1; //免伤次数-1\ntarget.setStateCounter(216, target._defencec);\nif (target._defencec <= 0){ //如果免伤次数为 0\ntarget.removeState(216); //将该状态移除\n}\n}\n</Custom React Effect>\n\n<Custom Remove Effect>\n user._defencec = user._defencec || 0; //定义变量值\n user._defencec = 0;\n</Custom Remove Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 217 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -236,13 +236,13 @@ null,
{ "id" : 234 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "通用吸血计算" , "note" : "<Custom Establish Effect>\n user._bsrate = user._bsrate || 0;\n user._absrate = user._absrate || 0;\n user._pbsate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._bsaffective = user._bsaffective || 1;\n if (this.isSkill && value >0 && user._bsaffective > 0){\n user._bsrate += user._absrate;\n if (this.isPhysical()){\n user._bsrate += user._pbsrate;\n }\n else{\n if (this.isMagical()){\n user._bsrate += user._mbsrate;\n }\n }\n user._bsrate *= user._bsaffective;\n if (user._bsrate > 1){\n user._bsrate = 1\n }\n var hpgain = value;\n hpgain *= user._bsrate;\n Game_Interpreter.prototype.changeHp.call(\n this, user, Math.floor(hpgain), false);\n } \n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 235 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "100%全能吸血" , "note" : "<Custom Initiate Effect>\n user._bsrate = user._bsrate || 0;\n user._absrate = user._absrate || 0;\n user._pbsate = user._pbsrate || 0;\n user._mbsrate = user._mbsrate || 0;\n user._absrate += 1\n user._mbsrate += 0\n user._pbsrate += 0\n</Custom Initiate Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 236 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 237 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 238 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 239 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0, "maxTurns" : 1 , "message1" : " ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : fals e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 240 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0, "maxTurns" : 1 , "message1" : " ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : fals e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 237 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 122 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 伤害加深 ", "note" : " <Counter Alignment: left>\n<Counter Text Color: 18>\n<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 238 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 136 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 伤害格挡 ", "note" : " <Counter Alignment: left>\n<Counter Text Color: 9>\n<Counter Alignment: left>\n<Counter Text Color: 18>\n<Custom React Effect>\nif (this.isDamage() && this.isHpEffect() && value > 0 ) {\n target._damagechange = target._damagechange || 0;\n value += Math.floor(target._damagechange);\n}\n</Custom React Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 239 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 112, "maxTurns" : 3 , "message1" : " 受到的伤害加深100! ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : " 伤害加深100 ", "note" : " <Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : tru e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 240 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 81, "maxTurns" : 3 , "message1" : " 受到的伤害减少100! ", "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 3 , "motion" : 0 , "name" : " 伤害格挡100 ", "note" : " <Custom Apply Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange -= 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._damagechange = user._damagechange || 0;\n user._damagechange += 100;\n if (user._damagechange = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._damagechange > 0){\n user.removeState(238);\n user.addState(237);\n if (user._damagechange > 999){\n user._damagechange = 999;\n }\n user.setStateCounter(237, user._damagechange);\n }\n else if (user._damagechange < 0){\n user.removeState(238);\n user.addState(238);\n if (user._damagechange < -999){\n user._damagechange = -999;\n }\n user.setStateCounter(238, -user._damagechange;);\n }\n</Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : tru e, "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 241 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 242 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 243 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 243 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 147 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 用状态核心做被动复活 ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 244 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 245 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 246 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,