规范经验数值

main
parent 460d9c11ad
commit dffb5b77bc

@ -22,7 +22,7 @@
## 更新记录
- **2023/10/8****乐子人**完成女王BOSS战补充支线任务等
- **2023/10/8****乐子人**完成女王BOSS战补充支线任务,规范经验数值等;
- **2023/10/8****乐子人**测试与修BUG
- **2023/10/5****乐子人**;新增装备;
- **2023/10/5****乐子人**;技能优化,完成神鹅副本;

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{"id":367,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},

@ -332,7 +332,7 @@ null,
{"id":330,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"迟滞之环","note":"<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 2;\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":331,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"配枪射击","note":"<Custom Battle Effect>\nuser._caktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._caktimes = user._caktimes || 0;\n user._caktimes += 1;\n if(user._caktimes == 5){\n user._caktimes = 0;\n BattleManager.queueForceAction(user, 20, -2);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":332,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"恐惧侵蚀","note":"<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10){\n user._fear = user._fear || 0;\n user._fear += 1;\n var random = Math.random()*5;\n if(random <= user._fear){\n user._fear = 0;\n BattleManager.queueForceAction(user, 511, -2);\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":333,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"杀鸡小刀","note":"<Custom Establish Effect>\n if(target.isStateAffected(144)){}\n else{\n if(this.isSkill() &&\n this.isPhysical() &&\n (this.item().meta.技能类型 == '普攻' ||\n this.item().meta.技能类型 == '类普攻' )){\n var a = Math.random()*100;\n if(a <= 15){\n target.gainHp(-999999);\n target.startDamagePopup();\n }\n }\n if(target.hp <= 0){\n user.gainExp(5);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":333,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"杀鸡小刀","note":"<Custom Establish Effect>\n if(target.isStateAffected(144)){}\n else{\n if(this.isSkill() &&\n this.isPhysical() &&\n (this.item().meta.技能类型 == '普攻' ||\n this.item().meta.技能类型 == '类普攻' )){\n var a = Math.random()*100;\n if(a <= 15){\n target.gainHp(-999999);\n target.startDamagePopup();\n }\n }\n if(target.hp <= 0){\n var exp = Math.ceil(8*target.level - 72);\n exp = Math.max(exp, 0);\n exp += 5;\n user.gainExp(exp);\n }\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":334,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"绝对猎手","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Establish Effect>\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":335,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":336,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},

File diff suppressed because one or more lines are too long

@ -53,7 +53,7 @@ var $plugins =
{"name":"YEP_ShopMenuCore","status":true,"description":"v1.05 商店菜单核心☁️","parameters":{"---General---":"","Command Order":"Buy Sell Equip Custom Cancel","Shop List Width":"Graphics.boxWidth / 2 + Graphics.boxWidth / 10","Command Alignment":"center","Status Window":"","Default Mode":"nothing","Stat Switching":"false","Cannot Equip":"Can't Equip","Stat Font Size":"20","Cannot Equip Font Size":"20","---Info Window---":"","Show Icon":"true","Icon Size":"128","Font Size":"20","Recovery Format":"%1 Heal","Add State":"+State","Add Buff":"+Buff","Remove State":"-State","Remove Buff":"-Buff","Maximum Icons":"4"}},
{"name":"--------------------","status":true,"description":"------------------------------------------------------------","parameters":{}},
{"name":"YEP_X_EquipRequirements","status":true,"description":"v1.06 装备限制☁️","parameters":{"---全局---":"","Requirement Window":"true","Battle Test Ignore":"true","---窗口---":"","Requirement Title":"要求","No Requirement":"无要求!","Positive Color":"24","Negative Color":"25","At Least Text":"\\c[16]最小值 %1:\\c[0] %2 (%3)","At Most Text":"\\c[16]最大值 %1:\\c[0] %2 (%3)","Draw Classes":"true","Class Style":"0","Class Text":"类:","Draw Skills":"true","Skill Style":"2","Skill Text":"技能:","Draw Switches":"true"}},
{"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"Lv%1 %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"1","Negative Fluctuation":"1","---MaxHP Growth---":"","MaxHP Formula":"Math.floor(base + 0.05 * level * level * level + 0.2 * level * level + 50 * level)","MaxHP Rate Growth":"0.00","MaxHP Flat Growth":"0.00","---MaxMP Growth---":"","MaxMP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MaxMP Rate Growth":"0.00","MaxMP Flat Growth":"20.00","---ATK Growth---":"","ATK Formula":"Math.floor(30 + 1.7 * level)","ATK Rate Growth":"0.00","ATK Flat Growth":"0.00","---DEF Growth---":"","DEF Formula":"Math.floor(42 + 5 * level)","DEF Rate Growth":"0.00","DEF Flat Growth":"0.00","---MAT Growth---":"","MAT Formula":"Math.floor(45 + 2.25 * level)","MAT Rate Growth":"0.00","MAT Flat Growth":"0.00","---MDF Growth---":"","MDF Formula":"Math.floor(28 + 2.1 * level)","MDF Rate Growth":"0.00","MDF Flat Growth":"0.00","---AGI Growth---":"","AGI Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","AGI Rate Growth":"0.00","AGI Flat Growth":"0.00","---LUK Growth---":"","LUK Formula":"Math.floor(30 + 3.3 * level)","LUK Rate Growth":"0.00","LUK Flat Growth":"0.00","---EXP Growth---":"","EXP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","EXP Rate Growth":"0.00","EXP Flat Growth":"5.00","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.00","Gold Flat Growth":"5.00"}},
{"name":"YEP_EnemyLevels","status":true,"description":"v1.09 This plugin enables giving your enemies levels and\r\nparameter changes with those levels.","parameters":{"---General---":"","Show Level":"true","Level Format":"Lv%1 %2","Minimum Level":"1","Maximum Level":"9999","Maximum Cap":"9999","Preserve Rate":"true","---Level Setup---":"","Default Type":"5","Positive Fluctuation":"1","Negative Fluctuation":"1","---MaxHP Growth---":"","MaxHP Formula":"Math.floor(base + 0.05 * level * level * level + 0.2 * level * level + 50 * level)","MaxHP Rate Growth":"0.00","MaxHP Flat Growth":"0.00","---MaxMP Growth---":"","MaxMP Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","MaxMP Rate Growth":"0.00","MaxMP Flat Growth":"20.00","---ATK Growth---":"","ATK Formula":"Math.floor(30 + 1.7 * level)","ATK Rate Growth":"0.00","ATK Flat Growth":"0.00","---DEF Growth---":"","DEF Formula":"Math.floor(42 + 5 * level)","DEF Rate Growth":"0.00","DEF Flat Growth":"0.00","---MAT Growth---":"","MAT Formula":"Math.floor(45 + 2.25 * level)","MAT Rate Growth":"0.00","MAT Flat Growth":"0.00","---MDF Growth---":"","MDF Formula":"Math.floor(28 + 2.1 * level)","MDF Rate Growth":"0.00","MDF Flat Growth":"0.00","---AGI Growth---":"","AGI Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","AGI Rate Growth":"0.00","AGI Flat Growth":"0.00","---LUK Growth---":"","LUK Formula":"Math.floor(30 + 3.3 * level)","LUK Rate Growth":"0.00","LUK Flat Growth":"0.00","---EXP Growth---":"","EXP Formula":"Math.floor(0.0007*level*level*level + 0.13*level*level + 6.8 * level - 2)","EXP Rate Growth":"0.00","EXP Flat Growth":"0.00","---Gold Growth---":"","Gold Formula":"base * (1 + (level - 1) * rate) + (flat * (level - 1))","Gold Rate Growth":"0.00","Gold Flat Growth":"5.00"}},
{"name":"SF_CommonAttack","status":true,"description":"v1.0 普攻替换插件","parameters":{}},
{"name":"YEP_AutoPassiveStates","status":true,"description":"v1.17 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.","parameters":{"---Basic---":"","Actor Passives":"0","Enemy Passives":"0","Global Passives":"0","---List---":"...Requires RPG Maker MV 1.5.0+...","Actor Passives List":"[]","Enemy Passives List":"[]","Global Passives List":"[]"}},
{"name":"SF_StatesCustomAddtion","status":false,"description":"状态添加过程自定义插件","parameters":{}},

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