This will change this item into a recipe for x item(s). As long as this
item is in possession by the party as a whole, item(s) x can be
synthesized by the player provided that the player has the proper quantity
of ingredients.
Note: Entries without names will not be included. Entries without both a
synthesis cost and without an ingredient list will not be included.
> Item, Weapon, and Armor Notetags:
> <Item Recipe: x>
> <Item Recipe: x, x, x>
> <Item Recipe: x to y>
> This will change this item into a recipe for x item(s). As long as this
> item is in possession by the party as a whole, item(s) x can be
> synthesized by the player provided that the player has the proper quantity
> of ingredients.
> * Note: Entries without names will not be included. Entries without both a
> synthesis cost and without an ingredient list will not be included.
`<Item Recipe: x>` 是用来说明该拥有该物品后,能合成什么物品的。不是用来放配方内容的。
需求简述
YEP_ItemSysnthesis 插件测试出现问题,需要协助
需求详述
YEP_ItemSysnthesis (YEP_物品合成插件)测试时,界面正常显示,但无法正常触发“合成”选项的出现,插件描述中说明“使用YEP_ItemCore时应把合成材料设置为独立物品”已照做,但依旧无法正常触发“合成”选项的出现。
以下是异常二当前合成界面截图
以下是异常一正常合成界面截图
<Item Recipe: x>
是用来说明该拥有该物品后,能合成什么物品的。不是用来放配方内容的。