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@ -223,9 +223,9 @@ null,
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{"id":221,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每次伤害\n增加280点,使用技能\\c[17]增加自身下回合读条80%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击IV","note":"<Hide if Learned Skill: 222>\n<技能类型:技能>\n<Learn Cost: 12 JP>\n<Learn Require Skill: 220>\n\n<After ATB: 80%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
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{"id":222,"animationId":43,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"莉莉集中注意力,接下来四次普通攻击,每次伤害\n增加400点,使用技能\\c[17]增加自身下回合读条90%\\c[0]","effects":[{"code":21,"dataId":298,"value1":1,"value2":0}],"hitType":0,"iconIndex":734,"message1":"使用了%1!","message2":"","mpCost":0,"name":"精确攻击V","note":"<技能类型:技能>\n<Learn Cost: 14 JP>\n<Learn Require Skill: 221>\n\n<After ATB: 90%>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":40,"tpGain":0},
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{"id":223,"animationId":44,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\it[292],增加20%敏捷和10%比例穿透,免疫\\it[46],\n并强化普攻获得额外效果(详见被动说明)持续12回合,但处于\\it[292]时不可再次使用此技能","effects":[{"code":21,"dataId":292,"value1":1,"value2":0}],"hitType":0,"iconIndex":579,"message1":"进入\\c[17]\\it[292]\\c[0]!","message2":"","mpCost":0,"name":"脱缰模式","note":"<技能类型:技能>\n<Learn Cost: 15 JP>\n\n<After ATB: 90%>\n\n<Cooldown: 11>\n<Cooldown Steps: 1>\n\n\n<Custom Requirement>\n if (user .isStateAffected(292)) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":100,"tpGain":0},
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{"id":224,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"120+a.atk+a.level*2","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成造成 120+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0],\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿I","note":"<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":225,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"180+a.atk+a.level*3","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成造成 180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0],\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿II","note":"<Hide if Learned Skill: 226>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 224>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
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{"id":226,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"240+a.atk+a.level*4","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成造成 240+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0],\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 225>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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{"id":224,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"120+a.atk+a.level*2","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 120+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0],\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿I","note":"<Hide if Learned Skill: 225,226>\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":225,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"180+a.atk+a.level*3","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0],\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿II","note":"<Hide if Learned Skill: 226>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 224>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
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{"id":226,"animationId":0,"damage":{"critical":false,"elementId":1,"formula":"240+a.atk+a.level*4","type":1,"variance":5},"description":"莉莉擒住敌人进行一次摔打,造成 240+4*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0] 点\\c[18]物理伤害\\c[0],\n如果敌人处于\\it[57]、\\it[59]或\\it[61],则追加\\it[70]","effects":[],"hitType":0,"iconIndex":439,"message1":"","message2":"","mpCost":0,"name":"擒拿III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 225>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Cooldown: 3>\n<Cooldown Steps: 1>\n\n<Post-Damage Eval>\nif(target.isStateAffected(57) || target.isStateAffected(59) || target.isStateAffected(61) ){\n target.addState(70);\n}\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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{"id":227,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"80+a.atk+a.level*2+a.agi/5","type":1,"variance":5},"description":"莉莉撞向敌人,造成 80+2*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.2*\\c[3]实时敏捷\\c[0] 点\\c[18]物理伤害\\c[0]\n有几率造成\\it[56],但技能命中会移除自身受到的所有常规加速效果","effects":[{"code":21,"dataId":56,"value1":0.2,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞I","note":"<Hide if Learned Skill: 228,229>\n<技能类型:技能>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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{"id":228,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"160+a.atk+a.level*5/2+a.agi/5","type":1,"variance":5},"description":"莉莉撞向敌人,造成 160+2.5*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.2*\\c[3]实时敏捷\\c[0] 点\\c[18]物理伤害\\c[0]\n有几率造成\\it[56],但技能命中会移除自身受到的所有常规加速效果","effects":[{"code":21,"dataId":56,"value1":0.4,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞II","note":"<Hide if Learned Skill: 229>\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 221>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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{"id":229,"animationId":36,"damage":{"critical":true,"elementId":1,"formula":"240+a.atk+a.level*3+a.agi/5","type":1,"variance":5},"description":"莉莉撞向敌人,造成 240+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]+0.2*\\c[3]实时敏捷\\c[0] 点\\c[18]物理伤害\\c[0]\n有几率造成\\it[56],但技能命中会移除自身受到的所有常规加速效果","effects":[{"code":21,"dataId":56,"value1":0.6,"value2":0}],"hitType":1,"iconIndex":132,"message1":"撞了过去!","message2":"","mpCost":0,"name":"冲撞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 228>\n\n<Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>\n\n<Pre-Damage Eval>\n user.removeState(113);\n user.removeState(115);\n user.removeState(116);\n</Pre-Damage Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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@ -242,17 +242,17 @@ null,
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{"id":240,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":7,"value1":1,"value2":0}],"hitType":0,"iconIndex":343,"message1":"","message2":"","mpCost":0,"name":"哈士奇被动说明","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":241,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":242,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"滚的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+1/2*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255]\n和\\c[18]20层伤害加深\\c[0](最多叠加到99层),目标\\it[255]叠加越高伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 20;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+3/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255]\n和\\c[18]26层伤害加深\\c[0](最多叠加到99层),目标\\it[255]叠加越高伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 243>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 26;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"20+4/5*(a.atk * 2+a.agi/10 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255]\n和\\c[18]33层伤害加深\\c[0](最多叠加到99层),目标\\it[255]叠加越高伤害越高","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 33;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"20+1/3*(a.atk * 2+a.agi/3 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"飞扑攻击指定目标并叠加三层\\it[255],命中会获得25点TP,\n且直接\\c[17]增加自身下回合50%读条\\c[0],代价是透支身体,失去一定血量","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"600+1/3*(a.atk * 5/2+a.agi/3 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"飞扑攻击指定目标并叠加四层\\it[255],命中会获得35点TP,\n且直接\\c[17]增加自身下回合50%读条\\c[0],代价是透支身体,失去一定血量","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
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{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"2/3*(a.atk * 2 +a.agi/5 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标七次,\n目标\\it[255]叠加越高伤害越高;成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"4/5*(a.atk *2 +a.agi/5 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 105/100 : 1) * (b.isStateAffected(98) ? 110/100 : 1) * (b.isStateAffected(99) ? 115/100 : 1) * (b.isStateAffected(100) ? 120/100 : 1) * (b.isStateAffected(101) ? 125/100 : 1)","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标七次,\n目标\\it[255]叠加越高伤害越高;成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 248>\n\n<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>\n","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"9/10*(a.atk * 2 +a.agi/5 - b.def/2)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 110/100 : 1) * (b.isStateAffected(98) ? 115/100 : 1) * (b.isStateAffected(99) ? 120/100 : 1) * (b.isStateAffected(100) ? 125/100 : 1) * (b.isStateAffected(101) ? 130/100 : 1)","type":1,"variance":5},"description":"\\c[18]<20%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 用利爪疯狂攻击单一目标七次,\n目标\\it[255]叠加越高伤害越高;成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击III","note":"<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 249>\n\n<Missed Reward: Add State 232>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +20 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":251,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"20+2/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂I","note":"<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":252,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"80+1/2*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251]),目标\\it[255]叠加越高伤害越高;\n有几率解除\\it[147];技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂II","note":"<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 251>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"150+3/5*(a.atk * 2 + a.agi/10 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(97) ? 104/100 : 1) * (b.isStateAffected(98) ? 108/100 : 1) * (b.isStateAffected(99) ? 112/100 : 1) * (b.isStateAffected(100) ? 116/100 : 1) * (b.isStateAffected(101) ? 120/100 : 1)","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲施加\\it[251])并解除\\it[147],\n目标\\it[255]叠加越高伤害越高;技能被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":243,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"\\c[17]<10%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255], 每次造成30+20*\\c[17]\\c[255]层数\\c[0]+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],并施加15层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠I","note":"<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(227);\n</Before Eval>\n<After Eval>\n user.removeState(227);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 15;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>\n\n<Hide if Learned Skill: 244,245>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":244,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"\\c[17]<20%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255], 每次造成60+30*\\c[17]\\c[255]层数\\c[0]+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],并施加20层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠II","note":"<Hide if Learned Skill: 245>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 243>\n\n<技能类型:类普攻>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(228);\n</Before Eval>\n<After Eval>\n user.removeState(228);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 20;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":245,"animationId":82,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*35/100+90+ b.isStateAffected(97) ? 40 : 0 +b.isStateAffected(98) ? 40 : 0 + b.isStateAffected(99) ? 40 : 0 + b.isStateAffected(100) ? 40 : 0 + b.isStateAffected(101) ? 40 : 0","type":1,"variance":5},"description":"\\c[17]<30%额外命中>\\c[0] 使用利爪抓挠敌人三次并附加\\it[255], 每次造成90+40*\\c[17]\\c[255]层数\\c[0]+0.35\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],并施加25层\\c[18]伤害加深\\c[0](最多叠加到99层)","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":105,"message1":"使用了%1!","message2":"","mpCost":0,"name":"利爪抓挠III","note":"<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 244>\n\n<Before Eval>\n this._bsaffective = 0.4;\n</Before Eval>\n\n<Before Eval>\n user.addState(229);\n</Before Eval>\n<After Eval>\n user.removeState(229);\n</After Eval>\n\n<Pre-Damage Eval>\n target._block = target._block || 0;\n target._block -= 25;\n target._block = Math.max(target._block, -99);\n target._block = Math.min(target._block, 99);\n if(target._block == 0){ \n target.setStateCounter(237, 0);\n target.setStateCounter(238, 0);\n target.removeState(237);\n target.removeState(238); } \n else{\n if(target._block > 0){\n target.addState(238);\n target.setStateCounter(238, target._block);\n }\n else{\n target.addState(237);\n target.setStateCounter(237, Math.abs(target._block));\n }\n }\n</Pre-Damage Eval>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":246,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+30+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"消耗一定HP,飞扑攻击指定目标并叠加一层\\it[255],造成30+20*\\c[17]\\c[255]层数\\c[0]+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255],增加自身35点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野飞扑I","note":"<Hide if Learned Skill: 247>\n<Cooldown: 8>\n<Cooldown Steps: 1>\n<Learn Cost: 7 JP>\n\n<After ATB: 50%>\n\n<Hit condition Reward: +35 TP>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":247,"animationId":243,"damage":{"critical":true,"elementId":-1,"formula":"a.atk+60+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"消耗一定HP,飞扑攻击指定目标并叠加一层\\it[255],造成60+30*\\c[17]\\c[255]层数\\c[0]+1.0\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并附加\\it[255],增加自身50点TP和\\c[17]自身下回合50%读条\\c[0]","effects":[{"code":21,"dataId":255,"value1":1,"value2":0}],"hitType":1,"iconIndex":291,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狂野飞扑II","note":"<Cooldown: 6>\n<Cooldown Steps: 1>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 246>\n\n<Hit condition Reward: +35 TP>\n\n<After ATB: 70%>\n\n<技能类型:技能>\n\n<Custom HP Cost>\ncost += user.mhp/30+user.hp/15;\n</Custom HP Cost>","occasion":1,"repeats":4,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":50},
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{"id":248,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+30+ b.isStateAffected(97) ? 15 : 0 +b.isStateAffected(98) ? 15 : 0 + b.isStateAffected(99) ? 15 : 0 + b.isStateAffected(100) ? 15 : 0 + b.isStateAffected(101) ? 15 : 0","type":1,"variance":5},"description":"\\c[18]<10%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次,每次造成30+15*\\c[17]\\c[255]层数\\c[0]+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击I","note":"<Hide if Learned Skill: 249,250>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +10%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":249,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+50+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次,每次造成50+25*\\c[17]\\c[255]层数\\c[0]+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 248>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<Missed Reward: Add State 232>\n\n<技能类型:类普攻>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +15%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +10 TP>\n","occasion":1,"repeats":7,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":250,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk*3/10+70+ b.isStateAffected(97) ? 35 : 0 +b.isStateAffected(98) ? 35 : 0 + b.isStateAffected(99) ? 35 : 0 + b.isStateAffected(100) ? 35 : 0 + b.isStateAffected(101) ? 35 : 0","type":1,"variance":5},"description":"\\c[18]<15%暴击叠加>\\c[17]<50%命中叠加>\\c[0] 疯狂爪击选定目标七次,每次造成70+35*\\c[17]\\c[255]层数\\c[0]+0.3\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],成功击杀目标时\\c[17]\\it[113]\\c[0]。","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":290,"message1":"使用了%1!","message2":"","mpCost":0,"name":"疯狂爪击III","note":"<Before Eval>\n this._pcirate = 0.9;\n</Before Eval>\n<Before Eval>\n this._bsaffective = 0.3;\n</Before Eval>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 249>\n\n<Missed Reward: Add State 232>\n\n<Critical Reward: Rolling Critical 0%>\n<Noncritical Reward: Rolling Critical +20%>\n<Defeat Reward: Add State 113>\n<Defeat Reward: +20 TP>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":251,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+40+ b.isStateAffected(97) ? 20 : 0 +b.isStateAffected(98) ? 20 : 0 + b.isStateAffected(99) ? 20 : 0 + b.isStateAffected(100) ? 20 : 0 + b.isStateAffected(101) ? 20 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成40+20*\\c[17]\\c[255]层数\\c[0]+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂I","note":"<Hide if Learned Skill: 252,253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 4 JP>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":252,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+60+ b.isStateAffected(97) ? 25 : 0 +b.isStateAffected(98) ? 25 : 0 + b.isStateAffected(99) ? 25 : 0 + b.isStateAffected(100) ? 25 : 0 + b.isStateAffected(101) ? 25 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成60+25*\\c[17]\\c[255]层数\\c[0]+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0],被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":0.5,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂II","note":"<Hide if Learned Skill: 253>\n<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 6 JP>\n<Learn Require Skill: 251>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":253,"animationId":85,"damage":{"critical":true,"elementId":-1,"formula":"a.atk/2+80+ b.isStateAffected(97) ? 30 : 0 +b.isStateAffected(98) ? 30 : 0 + b.isStateAffected(99) ? 30 : 0 + b.isStateAffected(100) ? 30 : 0 + b.isStateAffected(101) ? 30 : 0","type":1,"variance":5},"description":"利用利爪破坏敌人的护甲(施加\\it[251])两次, 每次造成80+30*\\c[17]\\c[255]层数\\c[0]+0.5\\c[18]ad\\c[0] \n点\\c[18]物理伤害\\c[0]并解除目标\\c[17]\\it[149]\\c[0],被闪避时返还5点TP","effects":[{"code":21,"dataId":0,"value1":1,"value2":0},{"code":21,"dataId":251,"value1":1,"value2":0},{"code":22,"dataId":147,"value1":1,"value2":0}],"hitType":1,"iconIndex":167,"message1":"使用了%1!","message2":"","mpCost":0,"name":"撕裂III","note":"<Missed Reward: +5 TP>\n\n<技能类型:类普攻>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 252>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":254,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条,并增加10%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":133,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎I","note":"<Hide if Learned Skill: 255,262>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
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{"id":255,"animationId":31,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"让自身每回合直接获得25%回合读条,并增加20%攻击力的追杀技能,\n持续5回合","effects":[{"code":21,"dataId":134,"value1":1,"value2":0}],"hitType":0,"iconIndex":449,"message1":"开始追击猎物!","message2":"","mpCost":0,"name":"猫之追猎II","note":"<Hide if Learned Skill: 262>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":25,"tpGain":0},
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{"id":256,"animationId":173,"damage":{"critical":false,"elementId":10,"formula":"50","type":1,"variance":0},"description":"发出尖利的叫声,造成固定精神伤害,几率性附加\\it[62]和\\it[90],\n并减少目标20%行动读条(对读条已满的敌人无效)","effects":[{"code":21,"dataId":62,"value1":0.5,"value2":0},{"code":21,"dataId":90,"value1":0.2,"value2":0}],"hitType":0,"iconIndex":11,"message1":"使用了%1!","message2":"","mpCost":0,"name":"恫吓尖叫I","note":"<Hide if Learned Skill: 257,258>\n\n<技能类型:技能>\n<Learn Cost: 4 JP>\n\n<Target ATB Eval>\nspeed = speed * 4/5;\n</Target ATB Eval>\n\n<Barrier Penetration: 40%>\n<Before Eval>\nthis. _bpt = 0.4;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":10},
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@ -264,30 +264,30 @@ null,
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{"id":262,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"被动,滚在第一回合会自动获得90%的行动读条\n这一效果与装备先发制人相同,不会叠加","effects":[],"hitType":0,"iconIndex":46,"message1":"","message2":"","mpCost":0,"name":"先发制人","note":"<Passive State: 263>\n<Bypass Cooldown>\n<Learn Cost: 6 JP>","occasion":3,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":263,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":264,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"郝籽的技能","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.level/297 + 1/4 )*(a.atk * 2+a.mat - b.def*4/5 - b.mdf/6)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 3/2 : 1)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Counter Rate: 30%>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Missed Reward: Add State 232>","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1},
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{"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"60+(1+a.level/130)*(a.atk * 3/2 + a.mat*2 - b.def - b.mdf/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1!","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
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{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(2 - 3/2*b.hp/b.mhp+a.level/99)*(a.mat +a.atk*2 -b.def/2 - b.mdf/6)*(a.level*a.mat/2048+2) + Math.min((b.mhp - b.hp)/10, 40000)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Bypass Taunt>\n\n<After Eval>\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\n if(target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
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{"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"10+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 269,270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
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{"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"50+(a.atk*2 +a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 268>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
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{"id":270,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"100+(a.atk*2 + a.mat/5 - b.def)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 使用剑或枪接连进行两次上挑攻击,可以\n挑飞敌人造成\\it[56],或者挑飞敌人的武器造成\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑III","note":"<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 269>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
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{"id":265,"animationId":18,"damage":{"critical":true,"elementId":-1,"formula":"20+a.atk/4+a.mat/10+a.level/2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"一式 • 暴雨梨花","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Counter Rate: 30%>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(188);\n }\n else{\n user.removeState(188);\n }\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._bsaffective = 0.5;\n</Before Eval>\n\n<Missed Reward: Add State 232>","occasion":1,"repeats":9,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":1},
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{"id":266,"animationId":201,"damage":{"critical":true,"elementId":-1,"formula":"80+a.atk*7/10+a.mat*3/10+a.level*2","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":122,"message1":"使用了%1!","message2":"","mpCost":0,"name":"二式 • 星分穹宇","note":"<技能类型:普攻>\n<Bypass Cooldown>\n\n<Before Eval>\n this._bsaffective = 0.1;\n</Before Eval>\n\n<Before Eval>\n if(user.isStateAffected(21)){\n user.addState(189);\n }\n else{\n user.removeState(189);\n }\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":2,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":3},
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{"id":267,"animationId":16,"damage":{"critical":true,"elementId":-1,"formula":"(3 - b.hp/b.mhp)*(180+a.atk+a.mat*4/10+4*a.level)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":97,"message1":"使用了%1!","message2":"","mpCost":0,"name":"三式 • 白虹贯日","note":"<技能类型:普攻>\n<Bypass Cooldown>\n<Bypass Taunt>\n\n<After Eval>\nif(user.isStateAffected(21)){\n user.addState(190);\n }\n else{\nif( target.hp <= 0){\n user.addState(17);\n user.addState(190);\n }\n else{ user.removeState(190);}\n }\n</After Eval>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>\n\n<Before Eval>\n this._pcirate = 2;\n</Before Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":10},
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{"id":268,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(60+a.atk/2+a.mat/5+a.level*2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑,每次造成60+2*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0],30%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.3,"value2":0},{"code":21,"dataId":76,"value1":0.3,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑I","note":"<Hide if Learned Skill: 269,270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
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{"id":269,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(80+a.atk/2+a.mat/5+a.level*5/2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑,每次造成80+2.5*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0],50%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.5,"value2":0},{"code":21,"dataId":76,"value1":0.5,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑II","note":"<Hide if Learned Skill: 270>\n<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 5 JP>\n<Learn Require Skill: 268>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
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{"id":270,"animationId":216,"damage":{"critical":true,"elementId":-1,"formula":"(100+a.atk/2+a.mat/5+a.level*3) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 一式>\\c[18]<类普攻>\\c[0] 进行两次上挑,每次造成100+3*\\c[17]Lv\\c[0]+0.5\\c[18]ad\\c[0]+0.2\\c[27]ap\\c[0] \n点\\c[18]物理伤害\\c[0],70%几率附加\\it[56]和\\it[76],对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":56,"value1":0.7,"value2":0},{"code":21,"dataId":76,"value1":0.7,"value2":0},{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":69,"message1":"使用了%1!","message2":"","mpCost":0,"name":"上挑III","note":"<Hit Reward: Remove State 189>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 188>\n\n<技能类型:类普攻>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 269>","occasion":1,"repeats":2,"requiredWtypeId1":1,"requiredWtypeId2":2,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":10,"tpGain":0},
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{"id":271,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次\n当前强化招式。期间攻击力增加20%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式I","note":"<Hide if Learned Skill: 272,273>\n<Learn Cost: 6 JP>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
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{"id":272,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"拥有强化招式才能使用,禁用技能,但可以连续使用三次当前\n强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式II","note":"<Hide if Learned Skill: 273>\n<Learn Cost: 8 JP>\n<Learn Require Skill: 271>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<After ATB: 90%>\n\n <Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":50,"tpGain":0},
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{"id":273,"animationId":197,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[17]<霸体四回合>\\c[0] 拥有强化招式才能使用,禁用技能,但可以连续使用\n三次当前强化招式。期间攻击力和敏捷增加30%,使用后立刻进入下一回合","effects":[{"code":21,"dataId":21,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":152,"value1":1,"value2":0}],"hitType":0,"iconIndex":421,"message1":"进入\\c[17]\\it[21]!\\c[0]","message2":"","mpCost":0,"name":"专注模式III","note":"<After ATB: 90%>\n<Learn Cost: 10 JP>\n<Learn Require Skill: 272>\n\n<Cooldown: 6>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(188) || user.isStateAffected(189) || user.isStateAffected(190)) {\n value = true;\n } else {\n value = false;\n }\n </Custom Requirement>\n\n<技能类型:技能>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":60,"tpGain":0},
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{"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk+a.mat*2 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n<Learn Cost: 5 JP>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/20+user.mat*3;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*6/5+a.mat * 12/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1!","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 274>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/15+user.mat*4;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":276,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"1+(a.level/99+1)*(a.atk*7/5+a.mat * 14/5 - b.mdf)*(a.level*a.atk/2048+2) * (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 将自身的生物电极度强化并释放出来,制造一层护盾保护自身的同时,\n对选中敌人及相邻两个敌人造成杀伤,对\\it[56]的敌人伤害增加30%","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 275>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = user.mhp/10+user.mat*5;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":274,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"120+a.atk*4/10+a.mat+2*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电,增加自身180+1.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标,造成120+2*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.2,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞I","note":"<Hide if Learned Skill: 275,276>\n<Learn Cost: 5 JP>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 180+user.mat*3/2;\n</Custom User Barrier>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":275,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"180+a.atk*4/10+a.mat+3*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电,增加自身240+2\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标,造成180+3*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.3,"value2":0}],"hitType":2,"iconIndex":66,"message1":"使用了%1!","message2":"","mpCost":18,"name":"电蛇狂舞II","note":"<Hide if Learned Skill: 250>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 274>\n\n<技能类型:技能>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 240+user.mat*2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":276,"animationId":232,"damage":{"critical":true,"elementId":6,"formula":"240+a.atk*4/10+a.mat+4*a.level","type":1,"variance":5},"description":"\\c[18]<强化 • 二式>\\c[0] 释放强化的生物电,增加自身320+2.5\\c[27]ap\\c[0]点\\c[17]护盾\\c[0],并攻击\n指定目标及相邻目标,造成240+4*\\c[17]Lv\\c[0]+0.4\\c[18]ad\\c[0]+1.0\\c[27]ap\\c[0]点\\c[27]电\\c[0]属性\\c[27]魔法伤害\\c[0]","effects":[{"code":21,"dataId":59,"value1":0.4,"value2":0}],"hitType":2,"iconIndex":66,"message1":"施放了%1!","message2":"","mpCost":18,"name":"电蛇狂舞III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 275>\n\n<Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<Custom User Barrier>\nvalue = 320+user.mat*5/2;\n</Custom User Barrier>\n\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<Before Eval>\n this._bsaffective = 0.7;\n</Before Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":277,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1!","message2":"","mpCost":2,"name":"微电刺激I","note":"<Hide if Learned Skill: 278,279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":278,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1!","message2":"","mpCost":2,"name":"微电刺激II","note":"<Hide if Learned Skill: 279>\n<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 277>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":279,"animationId":33,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 二式>\\c[0]\\c[17]<群体解控>\\c[0] 用微电流刺激队友的神经系统,\n可以解除\\it[74]、\\it[60]、\\it[59]和\\it[58],同时释放强光驱散\\it[75]效果","effects":[{"code":22,"dataId":74,"value1":1,"value2":0},{"code":22,"dataId":60,"value1":1,"value2":0},{"code":22,"dataId":59,"value1":1,"value2":0},{"code":22,"dataId":75,"value1":1,"value2":0},{"code":22,"dataId":58,"value1":1,"value2":0},{"code":22,"dataId":70,"value1":1,"value2":0}],"hitType":0,"iconIndex":72,"message1":"施放了%1!","message2":"","mpCost":6,"name":"微电刺激III","note":"<Hit Reward: Remove State 188>\n<Hit Reward: Remove State 190>\n<Hit Reward: Add State 189>\n\n<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 278>\n\n<Cooldown: 7>\n<Cooldown Steps: 1>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":280,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能(获得\\it[172]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":172,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭I","note":"<Hide if Learned Skill: 281,282>\n\n<技能类型:技能>\n<Learn Cost: 5 JP>\n\n<Cooldown: 5>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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{"id":281,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能(获得\\it[173]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":173,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭II","note":"<Hide if Learned Skill: 282>\n\n<技能类型:技能>\n<Learn Cost: 7 JP>\n<Learn Require Skill: 280>\n\n<Cooldown: 5>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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{"id":282,"animationId":29,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"\\c[18]<强化 • 三式>\\c[0] 隐藏自身气息,并且短时间内增加攻击力、命中和暴击率的\n突袭技能(获得\\it[174]),可以解除敌人赋予的\\it[95]","effects":[{"code":22,"dataId":95,"value1":1,"value2":0},{"code":21,"dataId":174,"value1":1,"value2":0},{"code":22,"dataId":188,"value1":1,"value2":0},{"code":22,"dataId":189,"value1":1,"value2":0},{"code":21,"dataId":190,"value1":1,"value2":0}],"hitType":0,"iconIndex":395,"message1":"隐藏了自己的气息!","message2":"","mpCost":0,"name":"隐匿突袭III","note":"<技能类型:技能>\n<Learn Cost: 9 JP>\n<Learn Require Skill: 281>\n\n<Cooldown: 5>\n<Cooldown Steps: 10>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":20,"tpGain":0},
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@ -295,15 +295,15 @@ null,
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{"id":297,"animationId":198,"damage":{"critical":true,"elementId":1,"formula":"(100+a.atk+a.level*3)* (b.isStateAffected(56) ? 13/10 : 1)","type":1,"variance":5},"description":"诺兰跳起以腿斧攻击敌人,造成180+3*\\c[17]Lv\\c[0]+1.0\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n对\\c[17]\\it[56]\\c[0]的目标伤害增加30%并延长\\c[17]\\it[56]\\c[0]二回合。","effects":[],"hitType":1,"iconIndex":78,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐猎 • 一式","note":"<技能类型:技能>\n\n<Skill 296 Cooldown: 3>\n<Skill 297 Cooldown: 3>\n<Skill 298 Cooldown: 3>\n <Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<State 56 Turns: +2>\n\n<After Eval>\n user.removeState(273);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(271)||\n user.isStateAffected(272)){\n user.addState(275);\n }\n }\n</After Eval>\n\n<Custom Counter Rate>\nif(target.isStateAffected(56)){\n rate *= 0;\n }\n</Custom Counter Rate>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":298,"animationId":229,"damage":{"critical":true,"elementId":-1,"formula":"(3 - 2 * b.hp/b.mhp) * (120+a.atk*7/10+a.level*3/2)","type":1,"variance":5},"description":"\\c[18]<3倍收割><类普攻>\\c[0] 诺兰绕后背刺三次,每次造成120+1.5*\\c[17]Lv\\c[0]+0.7\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]\n成功清空血量时获得20点TP及下回合75%读条,使用后三个“狐猎式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":435,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐猎 • 二式","note":"<Pre-Damage Eval>\n target.removeState(258);\n this._certainhp = target.hp;\n</Pre-Damage Eval>\n\n<技能类型:类普攻>\n\n<Skill 296 Cooldown: 2>\n<Skill 297 Cooldown: 2>\n<Skill 298 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n if(this._certainhp == 0){}\n else{\n if(target.hp <= 0){\n user.gainTp(20);\n user.addState(166);\n }\n }\nuser.removeState(274);\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":15,"tpGain":0},
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{"id":299,"animationId":227,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"诺兰加速行动,提升闪避率和魔法闪避率,持续三回合\n并恢复5点TP,使用后禁用两个“零式”,解锁两个“二式”","effects":[{"code":21,"dataId":276,"value1":1,"value2":0}],"hitType":0,"iconIndex":778,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 零式","note":"<After Eval>\n user.addState(274);\n</After Eval>\n\n<技能类型:技能>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273) ||\n user.isStateAffected(274) ) {\n value = false;\n } else {\n value = true;\n }\n</Custom Requirement>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":5},
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{"id":300,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[0] 诺兰使用手刀或刃武器释放剑舞,造成连续五次伤害\n伤害和命中率依次递增;使用后所有“狐迅式”冷却一回合;","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 一式","note":"\n<技能类型:类普攻>\n\n<Before Eval>\n user.addState(232);\n</Before Eval>\n\n<After Eval>\n user.removeState(273);\n</After Eval>\n\n<Skill 299 Cooldown: 2>\n<Skill 300 Cooldown: 2>\n<Skill 301 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<damage formula>\n this._chainmultiplier = this._chainmultiplier || 1;\n value = 1;\n value += (user.atk * 2 - target.def)\n value *= (2 + user.atk * user.level/2048)/2;\n value += Math.min(target.mhp/100, 1000);\n value *= this._chainmultiplier;\n this._chainmultiplier += 1/4;\n</damage formula>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":301,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(2 - b.hp/b.mhp) * (a.atk * 5/2 - b.def)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"\\c[18]<2倍收割><类普攻>\\c[0] 诺兰重击敌人并借力退出战场,恢复10TP并隐身一回合修复\n机体(血量恢复量受\\c[17]机体增强模块\\c[0]等级的影响),使用后所有“狐迅式”冷却2回合","effects":[],"hitType":1,"iconIndex":395,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 二式","note":"<技能类型:类普攻>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n var heal = (user.mhp - user.hp)/10;\n heal *= (user.isStateAffected(280)?1.2: 1);\n heal *= (user.isStateAffected(281)?1.4: 1);\n heal *= (user.isStateAffected(282)?1.6: 1);\n heal = Math.floor(heal);\n user.gainHp(heal);\n user.startDamagePopup();\n user.removeState(274);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(264)||\n user.isStateAffected(270)){\n user.addState(278);\n }\n }\nuser.addState(277);\n</After Eval>\n\n<Skill 299 Cooldown: 3>\n<Skill 300 Cooldown: 3>\n<Skill 301 Cooldown: 3>\n<Cooldown Steps: 1>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":302,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"1+(a.atk * 5/2+a.agi/200 - b.def*4/5)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(诺兰)","note":"<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\ntargets.push($gameTroop.members()[this._targetIndex - 1]);\ntargets.push($gameTroop.members()[this._targetIndex + 1]);\n</Custom Target Eval>\n\n<技能类型:普攻>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":2},
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{"id":303,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"Math.min(b.hp*2/25, 8000) + (3/2+(1-b.hp/b.mhp)/2)*(a.atk * 2+a.agi/200 - b.def/2)*(a.level*a.atk/2048+2)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"的\\c[18]隐身背刺\\c[0]!","message2":"","mpCost":0,"name":"隐身背刺","note":"<Hit Reward: Add State 167>\n<Hit Reward: Remove State 278>\n\n<技能类型:普攻>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":304,"animationId":230,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"进入\\c[17]\\it[279]\\c[0],提高30%敏捷和20%攻击力,直接获得20TP(TP直接获取量\n受\\c[17]机体增强模块\\c[0]等级的影响)且每回合恢复5点TP,同时减少所有特技一回合冷却","effects":[{"code":21,"dataId":279,"value1":1,"value2":0}],"hitType":0,"iconIndex":336,"message1":"","message2":"","mpCost":0,"name":"全功率模式","note":"<技能类型:技能>\n\n<After ATB: 90%>\n\n<Cooldown: 25>\n<Cooldown Steps: 1>\n\n<Skill 296 Cooldown: -1>\n<Skill 297 Cooldown: -1>\n<Skill 298 Cooldown: -1>\n<Skill 299 Cooldown: -1>\n<Skill 300 Cooldown: -1>\n<Skill 301 Cooldown: -1>\n\n<After Eval>\n var tpgain = 0;\n tpgain += (user.isStateAffected(280)?5: 0);\n tpgain += (user.isStateAffected(281)?10: 0);\n tpgain += (user.isStateAffected(282)?15: 0);\n user.gainTp(tpgain);\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":300,"animationId":191,"damage":{"critical":true,"elementId":-1,"formula":"","type":1,"variance":5},"description":"\\c[18]<类普攻>\\c[17]<50%命中叠加>\\c[0] 诺兰使用剑舞连续攻击五次,每次造成80+1.0*\\c[17]Lv\\c[0]\n+0.5\\c[18]ad\\c[0]点\\c[18]物理伤害\\c[0]且伤害依次递增25%,使用后三个“狐迅式”冷却1回合","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":76,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 一式","note":"\n<技能类型:类普攻>\n\n<Before Eval>\n user.addState(232);\n</Before Eval>\n\n<After Eval>\n user.removeState(273);\n</After Eval>\n\n<Skill 299 Cooldown: 2>\n<Skill 300 Cooldown: 2>\n<Skill 301 Cooldown: 2>\n<Cooldown Steps: 1>\n\n<Custom Requirement>\n if (user.isStateAffected(273)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<damage formula>\n this._chainmultiplier = this._chainmultiplier || 1;\n value = 80+user.level+user.atk/2;\n value *= this._chainmultiplier;\n value = Math.floor(value);\n this._chainmultiplier += 1/4;\n</damage formula>","occasion":1,"repeats":5,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":301,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(2 - b.hp/b.mhp) * (150+a.atk*9/10+a.level*3)","type":1,"variance":5},"description":"\\c[18]<2倍收割><类普攻>\\c[0] 诺兰重击敌人并借力退出战场(使用后所有“狐迅式”\n冷却2回合),恢复10TP和 10%\\c[17](+\\I[336]机体增强模块等级*2%)\\c[0]\\c[18]自身损失HP\\c[0]点HP","effects":[],"hitType":1,"iconIndex":395,"message1":"使用了%1!","message2":"","mpCost":0,"name":"狐迅 • 二式","note":"<技能类型:类普攻>\n\n<Custom Requirement>\n if (user.isStateAffected(274)) {\n value = true;\n } else {\n value = false;\n }\n</Custom Requirement>\n\n<After Eval>\n var heal = (user.mhp - user.hp)/10;\n heal *= (user.isStateAffected(280)?1.2: 1);\n heal *= (user.isStateAffected(281)?1.4: 1);\n heal *= (user.isStateAffected(282)?1.6: 1);\n heal = Math.floor(heal);\n user.gainHp(heal);\n user.startDamagePopup();\n user.removeState(274);\n if(user.isStateAffected(46)){}\n else{\n if(user.isStateAffected(264)||\n user.isStateAffected(270)){\n user.addState(278);\n }\n }\nuser.addState(277);\n</After Eval>\n\n<Skill 299 Cooldown: 3>\n<Skill 300 Cooldown: 3>\n<Skill 301 Cooldown: 3>\n<Cooldown Steps: 1>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":302,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"140+a.atk*12/10+3*a.level","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"的\\c[18]远程攻击\\c[0]!","message2":"","mpCost":0,"name":"远程射击(诺兰)","note":"<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>\n\n<Custom Target Eval>\ntargets.push(target);\nvar l1 = $gameTroop.members().length;\nif(l1 == 1){\n targets.push(target);\n targets.push(target);\n}\nelse{\nvar n1 = this._targetIndex - 1;\nvar targeta = $gameTroop.members()[n1];\nif(n1 >= 0){\n if(targeta.isAlive()){\n targets.push(targeta); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\nvar n2 = this._targetIndex + 1;\nvar targetb = $gameTroop.members()[n2];\nif(n2 < l1){\n if(targetb.isAlive()){\n targets.push(targetb); }\n else{ targets.push(target); }\n}\nelse{ targets.push(target); }\n}\n</Custom Target Eval>\n\n<技能类型:普攻>\n\n<Custom Counter Rate>\nif(target.isStateAffected(284)){}\nelse{ rate *= 0;}\n</Custom Counter Rate>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":5,"successRate":100,"tpCost":0,"tpGain":2},
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{"id":303,"animationId":-1,"damage":{"critical":true,"elementId":-1,"formula":"(1+3/2*(1-b.hp/b.mhp))*(120+a.atk+3*a.level)","type":1,"variance":5},"description":"","effects":[{"code":21,"dataId":0,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"的\\c[18]隐身背刺\\c[0]!","message2":"","mpCost":0,"name":"隐身背刺","note":"<Hit Reward: Add State 167>\n<Hit Reward: Remove State 278>\n\n<技能类型:普攻>\n\n<Before Eval>\n this._pcirate = 1.5;\n</Before Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":8},
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{"id":304,"animationId":230,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"接下来8回合提高30%敏捷和20%攻击力、每回合恢复5点TP,且使用技能直接获得\n10\\c[17](+\\I[336]机体增强模块等级*5)\\c[0]点TP,同时减少所有特技当前冷却一回合","effects":[{"code":21,"dataId":279,"value1":1,"value2":0}],"hitType":0,"iconIndex":336,"message1":"","message2":"","mpCost":0,"name":"全功率模式","note":"<技能类型:技能>\n\n<After ATB: 90%>\n\n<Cooldown: 25>\n<Cooldown Steps: 1>\n\n<Skill 296 Cooldown: -1>\n<Skill 297 Cooldown: -1>\n<Skill 298 Cooldown: -1>\n<Skill 299 Cooldown: -1>\n<Skill 300 Cooldown: -1>\n<Skill 301 Cooldown: -1>\n\n<After Eval>\n var tpgain = 10;\n tpgain += (user.isStateAffected(280)?5: 0);\n tpgain += (user.isStateAffected(281)?10: 0);\n tpgain += (user.isStateAffected(282)?15: 0);\n user.gainTp(tpgain);\n</After Eval>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":305,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"菜单使用查看该被动效果","effects":[{"code":44,"dataId":21,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"机体特性(被动)","note":"<Bypass Cooldown>","occasion":2,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":306,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":307,"animationId":206,"damage":{"critical":false,"elementId":8,"formula":"","type":1,"variance":5},"description":"伊丽莎白特制榴弹,对全体敌人造成圣属性伤害;对全体己方恢复生命\n\\c[17]【过热增幅】\\c[0] 数值增加30%","effects":[],"hitType":0,"iconIndex":72,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•圣光榴弹","note":"<技能类型:技能>\n\n<Skill 201 Cooldown: 5>\n<Skill 307 Cooldown: 5>\n<Cooldown Steps: 1>\n\n<Pre-Damage Eval>\nif (target.isActor() === user.isActor()) { \n value = -1 * Math.abs(value);\n}\n</Pre-Damage Eval>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) ) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Target: Everybody>\n\n <MP Cost: 5%>\n\n<Damage Formula>\nif (target.isActor() === user.isActor()) {\n value = user.mat*7/10 + 120;\n var si = 0.15;\n si += (user.isLearnedSkill(199)? 0.05 : 0) + (user.isLearnedSkill(200)? 0.05 : 0);\n value += (target.mhp-target.hp)*si;\n} else {\n value = user.mat * 7/10 + user.level*3;\n value += (user.isLearnedSkill(199)? 80 : 0) + (user.isLearnedSkill(200)? 80 : 0) + 120;\n}\nvalue = Math.floor(value*13/10);\n</Damage Formula>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":10},
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@ -313,7 +313,7 @@ null,
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{"id":311,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"给全队施加持续8回合的护盾\n\\c[17]【过热增幅】\\c[0] 护盾数值翻倍","effects":[{"code":21,"dataId":19,"value1":1,"value2":0}],"hitType":0,"iconIndex":488,"message1":"使用了%1!","message2":"","mpCost":0,"name":"过热•小队护盾","note":"<技能类型:技能>\n\n<MP Cost: 2%>\n\n\n<Skill 205 Cooldown: 4>\n<Skill 311 Cooldown: 4>\n<Cooldown Steps: 1>\n\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(205)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n<Custom Target Barrier 8 Turns>\nvalue = user.mat*(6+user.mat*user.level/2048);\n if (user.isLearnedSkill(200)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n else{\n if (user.isLearnedSkill(199)){\n value += user.mat*(3+user.mat*user.level/2048)/4;\n }\n }\n value *= 2;\nvalue = Math.floor(value);\n</Custom Target Barrie 8 Turnsr>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":3,"successRate":100,"tpCost":5,"tpGain":0},
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{"id":312,"animationId":224,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"以特殊装置释放射线,移除敌方的物理攻击和魔法攻击增幅\n\\c[17]【过热增幅】\\c[0] 可移除三级增幅","effects":[{"code":22,"dataId":124,"value1":1,"value2":0},{"code":22,"dataId":125,"value1":1,"value2":0},{"code":22,"dataId":126,"value1":1,"value2":0},{"code":22,"dataId":127,"value1":1,"value2":0},{"code":22,"dataId":128,"value1":1,"value2":0},{"code":22,"dataId":129,"value1":1,"value2":0}],"hitType":0,"iconIndex":88,"message1":"使用了%1!","message2":"","mpCost":15,"name":"过热•衰弱射线","note":"<技能类型:技能>\n<MP Cost: 2%>\n\n<Skill 206 Cooldown: 4>\n<Skill 312 Cooldown: 4>\n<Cooldown Steps: 1>\n\n<Custom Show Eval>\n if (user.isStateAffected(372) &&\n user.isLearnedSkill(206)) {\n visible = true;\n } else {\n visible = false;\n }\n</Custom Show Eval>\n\n <Custom TP Cost>\n cost = 30;\n if (user.isLearnedSkill(200)){\n cost -= 5;\n }\n else{\n if (user.isLearnedSkill(199)){\n cost -= 5;\n }\n }\n</Custom TP Cost>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":3,"successRate":100,"tpCost":30,"tpGain":0},
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{"id":314,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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