@ -25,7 +25,7 @@ null,
{ "id" : 23 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 14 , "dataId" : 36 , "value" : 1 } , { "code" : 11 , "dataId" : 18 , "value" : 0 } , { "code" : 11 , "dataId" : 14 , "value" : 0.5 } , { "code" : 13 , "dataId" : 66 , "value" : 0.7 } , { "code" : 13 , "dataId" : 67 , "value" : 0.7 } , { "code" : 13 , "dataId" : 68 , "value" : 0.7 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "护盾保护" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 24 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 22 , "dataId" : 4 , "value" : 0.4 } , { "code" : 22 , "dataId" : 1 , "value" : 0.4 } ] , "iconIndex" : 415 , "maxTurns" : 2 , "message1" : "被\\c[9]\\it[24]\\c[0]覆盖!" , "message2" : "" , "message3" : "" , "message4" : "周围的\\c[9]\\it[24]\\c[0]已经消散!" , "minTurns" : 2 , "motion" : 0 , "name" : "干扰迷雾" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 25 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 9 , "value" : 0.8 } , { "code" : 11 , "dataId" : 7 , "value" : 0.8 } , { "code" : 11 , "dataId" : 6 , "value" : 0.8 } , { "code" : 11 , "dataId" : 10 , "value" : 0.5 } , { "code" : 21 , "dataId" : 5 , "value" : 1.2 } , { "code" : 21 , "dataId" : 4 , "value" : 1.2 } , { "code" : 23 , "dataId" : 0 , "value" : 1.2 } , { "code" : 21 , "dataId" : 6 , "value" : 1.2 } , { "code" : 13 , "dataId" : 1 , "value" : 0 } , { "code" : 14 , "dataId" : 74 , "value" : 1 } , { "code" : 14 , "dataId" : 75 , "value" : 1 } , { "code" : 14 , "dataId" : 62 , "value" : 1 } , { "code" : 14 , "dataId" : 63 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 59 , "value" : 1 } , { "code" : 14 , "dataId" : 61 , "value" : 1 } , { "code" : 14 , "dataId" : 60 , "value" : 1 } , { "code" : 14 , "dataId" : 64 , "value" : 1 } , { "code" : 14 , "dataId" : 65 , "value" : 1 } , { "code" : 22 , "dataId" : 5 , "value" : 0.5 } , { "code" : 22 , "dataId" : 9 , "value" : 0.08 } ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "红月强化" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 26 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.2 } ], "iconIndex" : 0 , "maxTurns" : 4 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "额外20%加速" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 26 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 1.2 } ,{ "code" : 21 , "dataId" : 2 , "value" : 1.1 } ], "iconIndex" : 0 , "maxTurns" : 4 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "额外20%加速" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 27 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "二级瞬移普攻强化" , "note" : "<SF_CommonAttack: 0358, 5>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 28 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "三级瞬移普攻强化" , "note" : "<SF_CommonAttack: 0373, 6>\n<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> " , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 29 , "autoRemovalTiming" : 1 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 22 , "dataId" : 1 , "value" : 1 } , { "code" : 22 , "dataId" : 4 , "value" : 1 } , { "code" : 14 , "dataId" : 56 , "value" : 1 } , { "code" : 14 , "dataId" : 58 , "value" : 1 } , { "code" : 14 , "dataId" : 59 , "value" : 1 } , { "code" : 14 , "dataId" : 60 , "value" : 1 } , { "code" : 14 , "dataId" : 62 , "value" : 1 } , { "code" : 14 , "dataId" : 57 , "value" : 1 } , { "code" : 14 , "dataId" : 61 , "value" : 1 } , { "code" : 14 , "dataId" : 64 , "value" : 1 } ] , "iconIndex" : 82 , "maxTurns" : 2 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "瞬移I" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -143,7 +143,7 @@ null,
{ "id" : 141 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 5 , "value" : 1.3 } ] , "iconIndex" : 45 , "maxTurns" : 5 , "message1" : "的魔防被强化了三成!" , "message2" : "的魔防被强化了三成!" , "message3" : "" , "message4" : "被强化的魔防恢复了原状!" , "minTurns" : 5 , "motion" : 0 , "name" : "魔法抵御III" , "note" : "<Custom Apply Effect>\n user.removeState(139);\n if (user.isStateAffected(140)){\n user.removeState(140);\n }\n</Custom Apply Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 142 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 1 , "value" : 0.5 } ] , "iconIndex" : 232 , "maxTurns" : 5 , "message1" : "的护甲固若金汤,受到物理伤害减少一半!" , "message2" : "的护甲固若金汤,受到物理伤害减少一半!" , "message3" : "" , "message4" : "的护甲不再固若金汤!" , "minTurns" : 5 , "motion" : 0 , "name" : "固若金汤" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 143 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 11 , "dataId" : 2 , "value" : 0.5 } , { "code" : 11 , "dataId" : 3 , "value" : 0.5 } , { "code" : 11 , "dataId" : 4 , "value" : 0.5 } , { "code" : 11 , "dataId" : 5 , "value" : 0.5 } , { "code" : 11 , "dataId" : 6 , "value" : 0.5 } , { "code" : 11 , "dataId" : 7 , "value" : 0.5 } , { "code" : 11 , "dataId" : 8 , "value" : 0.5 } , { "code" : 11 , "dataId" : 9 , "value" : 0.5 } , { "code" : 11 , "dataId" : 10 , "value" : 0.5 } ] , "iconIndex" : 191 , "maxTurns" : 5 , "message1" : "受到九大元素祝福,元素伤害减少一半!!" , "message2" : "受到九大元素祝福,元素伤害减少一半!" , "message3" : "" , "message4" : "受到的元素祝福已解除!" , "minTurns" : 5 , "motion" : 0 , "name" : "元素祝福" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 144 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ], "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 144 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ {"code" : 13 , "dataId" : 1 , "value" : 0 } ], "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " boss识别 ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 145 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 146 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 13 , "dataId" : 58 , "value" : 0.7 } , { "code" : 13 , "dataId" : 59 , "value" : 0.7 } , { "code" : 13 , "dataId" : 60 , "value" : 0.7 } , { "code" : 13 , "dataId" : 74 , "value" : 0.7 } , { "code" : 21 , "dataId" : 4 , "value" : 1.15 } , { "code" : 14 , "dataId" : 148 , "value" : 1 } , { "code" : 23 , "dataId" : 5 , "value" : 1.2 } ] , "iconIndex" : 375 , "maxTurns" : 8 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 4 , "motion" : 0 , "name" : "超级神经活跃" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 147 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ { "code" : 14 , "dataId" : 97 , "value" : 1 } , { "code" : 14 , "dataId" : 98 , "value" : 1 } , { "code" : 14 , "dataId" : 99 , "value" : 1 } , { "code" : 14 , "dataId" : 100 , "value" : 1 } , { "code" : 14 , "dataId" : 101 , "value" : 1 } , { "code" : 21 , "dataId" : 6 , "value" : 0.95 } , { "code" : 11 , "dataId" : 1 , "value" : 0.9 } ] , "iconIndex" : 358 , "maxTurns" : 1 , "message1" : "" , "message2" : "皮肤硬化,免疫抓伤!" , "message3" : "" , "message4" : "皮肤硬化解除!" , "minTurns" : 1 , "motion" : 0 , "name" : "坚韧皮肤" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -326,13 +326,13 @@ null,
{ "id" : 324 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "电弧" , "note" : "<Custom Battle Effect>\nuser._atktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻') && user.atk > 10 ){\n user._atktimes = user._atktimes || 0;\n user._atktimes += 1;\n if(user._atktimes == 4){\n user._atktimes = 0;\n BattleManager.queueForceAction(user, 507, -2);\n }\n }\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 325 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "迅捷强击被动" , "note" : "<Custom Battle Effect>\nuser._stratkcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._stratkcd = user._stratkcd || 0;\nuser._stratkcd = Math.max(user._stratkcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Initiate Effect>\nuser._stratkcd = user._stratkcd || 0;\nif(this.isSkill() && this.item().meta.技能类型 == '普攻'){}\nelse{\n if(this.isSkill() && (this.item().meta.技能类型 == '类普攻' || this.item().meta.技能类型 == '技能')&& user.atk > 10 && user._stratkcd == 0){\n user.addState(326);\n }\n}\n</Custom Initiate Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻' )&& user.isStateAffected(326)){\n BattleManager.queueForceAction(user, 506, -2);\n user.removeState(326);\n user._stratkcd = 4;\n}\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 326 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 123 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "迅捷强击" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 327 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "破败" , "note" : "<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.06;\nvar h = user.atk - target.def;\ni += h*(1 + h*target.level/2048);\nvar j = target.hp*0.04;\ni = Math.max(i,j);\ni -= target._block;\ni = Math.floor(i);\ni = Math.min(i, 4000);\ni *= this._pcirate;\ni = Math.min(i, target.hp - 1);\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 && target._defence > 0){\n target.gainHp(0); \n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\n if(target.barrierPoints() > 0){\n target.loseBarrier(Math.floor(-i*2));\n }\n else{\n target.gainHp(-i); \n }\n}\n}\n</Custom Establish Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 327 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "破败" , "note" : "<Custom Establish Effect>\nthis._pcirate = this._pcirate || 1;\ntarget._block = target._block || 0;\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\nvar i = target.hp*0.06;\nvar h = user.atk - target.def;\ni += h*(1 + h*target.level/2048);\nvar j = target.hp*0.04;\ni = Math.max(i,j);\ni -= target._block;\ni = Math.floor(i);\ni = Math.min(i, 4000);\ni *= this._pcirate;\ni = Math.min(i, target.hp - 1);\ni = Math.floor(i);\ntarget._defence = target._defence || 0; \nif( i > 0 && target._defence > 0){\n target.gainHp(0); \n target._defence -= 1;\n target.setStateCounter(213, target._defence);\n if (target._defence <= 0){ \n target.removeState(213); \n }\n}\nelse{\n if(target.barrierPoints() > 0){\n target.loseBarrier(Math.floor(-i*2));\n }\n else{\n target.gainHp(-i); \n target.startDamagePopup(); \n }\n}\n}\n</Custom Establish Effect>", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 328 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "冰霜溅射" , "note" : "<Custom Battle Effect>\nuser._icecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._icecd = user._icecd || 0;\nuser._icecd = Math.max(user._icecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._icecd == 0){\n BattleManager.queueForceAction(user, 508, -2);\n user._icecd = 5;\n}\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 329 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "奥术波动" , "note" : "<Custom Battle Effect>\nuser._wavecd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._wavecd = user._wavecd || 0;\nuser._wavecd = Math.max(user._wavecd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._wavecd == 0){\n BattleManager.queueForceAction(user, 509, -2);\n user._wavecd = 5;\n}\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 330 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "迟滞之环" , "note" : "<Custom Battle Effect>\nuser._ringcd = 0;\n</Custom Battle Effect>\n\n<Custom Turn End Effect>\nuser._ringcd = user._ringcd || 0;\nuser._ringcd = Math.max(user._ringcd - 1, 0);\n</Custom Turn End Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10 && user._ringcd == 0){\n BattleManager.queueForceAction(user, 510, -2);\n user._ringcd = 5;\n}\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 331 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "配枪射击" , "note" : "<Custom Battle Effect>\nuser._caktimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && \n(this.item().meta.技能类型 == '普攻' \n|| this.item().meta.技能类型 == '类普攻') \n&& user.atk > 10 ){\n user._caktimes = user._caktimes || 0;\n user._caktimes += 1;\n if(user._caktimes == 5){\n user._caktimes = 0;\n BattleManager.queueForceAction(user, 20, -2);\n }\n }\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 332 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "恐惧魔节杖" , "note" : "<Custom Establish Effect>\nif(this.isSkill() && this.item().meta.技能类型 == '技能' \n && this.isMagical() && user.mat > 10){\n user._fear = user._fear || 0;\n user._fear += 1;\n var random = Math.random()*5;\n if(random <= user._fear){\n user._fear = 0;\n BattleManager.queueForceAction(user, 511, -2);\n }\n}\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 333 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 333 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 杀鸡小刀 ", "note" : " <Custom Establish Effect>\n if(target.isStateAffected(144)){}\n else{\n if(this.isSkill() &&\n this.isPhysical() &&\n (this.item().meta.技能类型 == '普攻' ||\n this.item().meta.技能类型 == '类普攻' )){\n var a = Math.random()*100;\n if(a <= 15){\n target.gainHp(-999999);\n target.startDamagePopup();\n }\n }\n if(target.hp <= 0){\n user.gainExp(5);\n }\n }\n</Custom Establish Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 334 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 335 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 336 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -359,7 +359,7 @@ null,
{ "id" : 357 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 2 , "value" : 1.5 } , { "code" : 21 , "dataId" : 3 , "value" : 1.5 } , { "code" : 21 , "dataId" : 5 , "value" : 1.5 } ] , "iconIndex" : 741 , "maxTurns" : 5 , "message1" : "获得\\c[17]\\it[357]\\c[0]!" , "message2" : "" , "message3" : "" , "message4" : "\\c[17]\\it[357]\\c[0]已解除!" , "minTurns" : 5 , "motion" : 0 , "name" : "圣装加持" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 358 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 21 , "dataId" : 6 , "value" : 10 } , { "code" : 42 , "dataId" : 1 , "value" : 1 } , { "code" : 44 , "dataId" : 116 , "value" : 1 } ] , "iconIndex" : 79 , "maxTurns" : 2 , "message1" : "开始快速布置符卡!" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 2 , "motion" : 0 , "name" : "符卡急速" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 359 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "射击布设符卡" , "note" : "<Custom Battle Effect>\nuser._shottimes = 0;\n</Custom Battle Effect>\n\n<Custom Establish Effect>\nif(this.isSkill() && (this.item().meta.技能类型 == '普攻' || this.item().meta.技能类型 == '类普攻')){\n user._shottimes = user._shottimes || 0;\n user._shottimes += 1;\n if(user._shottimes == 3){\n user._shottimes = 0;\n var i = Math.round(Math.random()*3);\n i = 348 + i*2;\n user.addState(i);\n }\n}\n</Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 360 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 751 , "maxTurns" : 5 , "message1" : "被\\c[9]\\it[360]\\c[0]保护!" , "message2" : "" , "message3" : "" , "message4" : "的\\c[9]\\it[360]\\c[0]已解除!" , "minTurns" : 5 , "motion" : 0 , "name" : " 魔纹披 风", "note" : "<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 360 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 413 , "maxTurns" : 5 , "message1" : "被\\c[9]\\it[360]\\c[0]保护!" , "message2" : "" , "message3" : "" , "message4" : "的\\c[9]\\it[360]\\c[0]已解除!" , "minTurns" : 5 , "motion" : 0 , "name" : " 风息缎带 ", "note" : "<Custom Apply Effect>\n user._block = user._block || 0;\n user._block += Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Apply Effect>\n\n<Custom Leave Effect>\n user._block = user._block || 0;\n user._block -= Math.round(5 + $gameActors.actor(4).level*2/3);\n if (user._block = 0){\n user.setStateCounter(237, 0);\n user.setStateCounter(238, 0);\n user.removeState(237);\n user.removeState(238);\n }\n else if (user._block > 0){\n user._block = Math.min(user._block, 99);\n user.removeState(237);\n user.addState(238);\n user.setStateCounter(238, user._block);\n }\n else if (user._block < 0){\n user._block = Math.max(user._block, -99);\n user.removeState(238);\n user.addState(237);\n user.setStateCounter(237, -user._block;);\n }\n</Custom Leave Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 361 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.2 } , { "code" : 21 , "dataId" : 6 , "value" : 1.1 } , { "code" : 22 , "dataId" : 3 , "value" : 0.2 } , { "code" : 22 , "dataId" : 8 , "value" : -0.01 } ] , "iconIndex" : 82 , "maxTurns" : 6 , "message1" : "开始与敌人游斗!" , "message2" : "开始游斗!" , "message3" : "" , "message4" : "恢复了普通的战斗姿态!" , "minTurns" : 6 , "motion" : 0 , "name" : "游斗" , "note" : "<Null Physical Taunt>\n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>\n" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 362 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.3 } , { "code" : 21 , "dataId" : 6 , "value" : 1.1 } , { "code" : 22 , "dataId" : 3 , "value" : 0.2 } , { "code" : 22 , "dataId" : 4 , "value" : 0.2 } , { "code" : 22 , "dataId" : 8 , "value" : -0.01 } ] , "iconIndex" : 82 , "maxTurns" : 7 , "message1" : "开始与敌人游斗!" , "message2" : "开始游斗!" , "message3" : "" , "message4" : "恢复了普通的战斗姿态!" , "minTurns" : 7 , "motion" : 0 , "name" : "专业游斗" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 363 , "autoRemovalTiming" : 2 , "chanceByDamage" : 5 , "traits" : [ { "code" : 22 , "dataId" : 1 , "value" : 0.35 } , { "code" : 21 , "dataId" : 6 , "value" : 1.15 } , { "code" : 22 , "dataId" : 3 , "value" : 0.5 } , { "code" : 22 , "dataId" : 4 , "value" : 0.3 } , { "code" : 23 , "dataId" : 4 , "value" : 0.6 } , { "code" : 22 , "dataId" : 8 , "value" : -0.01 } ] , "iconIndex" : 82 , "maxTurns" : 7 , "message1" : "开始与敌人游斗!" , "message2" : "开始游斗!" , "message3" : "" , "message4" : "恢复了普通的战斗姿态!" , "minTurns" : 7 , "motion" : 0 , "name" : "大师游斗" , "note" : "<Null Physical Taunt>\n<Null Magical Taunt>\n<Null Certain Taunt> \n\n<Custom Establish Effect>\n if(this.isSkill() &&\n this.item().meta.技能类型 == '普攻'){\n var subject = user;\n subject.forceAction(117, -2);\n BattleManager.forceAction(subject);\n }\n </Custom Establish Effect>" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : true , "removeByDamage" : true , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -385,9 +385,9 @@ null,
{ "id" : 383 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 384 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 385 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 386 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 387 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ], "iconIndex" : 0, "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 388 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " ", "note" : " ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 386 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " BOSS特殊状态 ", "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 387 , "autoRemovalTiming" : 2 , "chanceByDamage" : 100 , "traits" : [ {"code" : 22 , "dataId" : 4 , "value" : -10 } ], "iconIndex" : 165, "maxTurns" : 5 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 5 , "motion" : 0 , "name" : " 魔法吸收盾 ", "note" : " <Custom Select Effect>\n if(this.isMagical() &&\n this.isDamage() &&\n this.isHpEffect() &&\n target.barrierPoints() > 0){\n target.gainBarrier(value);\n value = 0;\n }\n </Custom Select Effect>\n\n <Custom Respond Effect>\n if(target.barrierPoints() == 0){\n target.removeState(387);\n }\n </Custom Respond Effect>\n\n <Custom Leave Effect>\n var subject = user;\n subject.forceAction(582, -1);\n BattleManager.forceAction(subject); \n </Custom Leave Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 388 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : " 自动释放魔法吸收盾 ", "note" : " <Custom Respond Effect>\n target._defence = target._defence || 0;\n var subject = user;\n subject.forceAction(583, -1);\n BattleManager.forceAction(subject);\n target.removeState(388);\n</Custom Respond Effect> ", "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 389 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 390 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
{ "id" : 391 , "autoRemovalTiming" : 0 , "chanceByDamage" : 100 , "traits" : [ ] , "iconIndex" : 0 , "maxTurns" : 1 , "message1" : "" , "message2" : "" , "message3" : "" , "message4" : "" , "minTurns" : 1 , "motion" : 0 , "name" : "" , "note" : "" , "overlay" : 0 , "priority" : 50 , "removeAtBattleEnd" : false , "removeByDamage" : false , "removeByRestriction" : false , "removeByWalking" : false , "restriction" : 0 , "stepsToRemove" : 100 } ,
@ -399,5 +399,105 @@ null,
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]